diff --git a/TOMB5/game/savegame.cpp b/TOMB5/game/savegame.cpp index bdef2405..11d8e456 100644 --- a/TOMB5/game/savegame.cpp +++ b/TOMB5/game/savegame.cpp @@ -852,9 +852,6 @@ void RestoreLevelData(long FullSave) ReadSG(creature, 22); creature->enemy = (ITEM_INFO*)((long)creature->enemy + (long)malloc_buffer); - if (creature->enemy < 0) - creature->enemy = 0; - ReadSG(&creature->ai_target.object_number, sizeof(short)); ReadSG(&creature->ai_target.room_number, sizeof(short)); ReadSG(&creature->ai_target.box_number, sizeof(ushort)); diff --git a/TOMB5/specific/fmv.cpp b/TOMB5/specific/fmv.cpp index e97b4c37..b18f42cf 100644 --- a/TOMB5/specific/fmv.cpp +++ b/TOMB5/specific/fmv.cpp @@ -122,13 +122,13 @@ long PlayFmv(long num) dm = App.DXInfo.nDisplayMode; current = &modes[dm]; - if (current->bpp != 16 || current->w != 640 || current->h != 480) + if (current->bpp != 32 || current->w != 640 || current->h != 480) { ndms = G_dxinfo->DDInfo[G_dxinfo->nDD].D3DDevices[G_dxinfo->nD3D].nDisplayModes; for (int i = 0; i < ndms; i++, modes++) { - if (modes->bpp == 16 && modes->w == 640 && modes->h == 480) + if (modes->bpp == 32 && modes->w == 640 && modes->h == 480) { App.DXInfo.nDisplayMode = i; break;