diff --git a/examples/ecs/ecs_guide.rs b/examples/ecs/ecs_guide.rs index a34871c744ff5..e0836b86321f6 100644 --- a/examples/ecs/ecs_guide.rs +++ b/examples/ecs/ecs_guide.rs @@ -224,8 +224,9 @@ fn exclusive_player_system(world: &mut World) { } // Sometimes systems need to be stateful. Bevy's ECS provides the `Local` system parameter -// for this case. A `Local` refers to a value owned by the system of type `T`, which is automatically -// initialized using `T`'s `FromWorld`* implementation. In this system's `Local` (`counter`), `T` is `u32`. +// for this case. A `Local` refers to a value of type `T` that is owned by the system. +// This value is automatically initialized using `T`'s `FromWorld`* implementation upon the system's initialization upon the system's initialization. +// In this system's `Local` (`counter`), `T` is `u32`. // Therefore, on the first turn, `counter` has a value of 0. // // *: `FromWorld` is a trait which creates a value using the contents of the `World`.