diff --git a/electron/main/game/game.parser.ts b/electron/main/game/game.parser.ts index 11eba888..0d166a01 100644 --- a/electron/main/game/game.parser.ts +++ b/electron/main/game/game.parser.ts @@ -170,7 +170,7 @@ export class GameParserImpl implements GameParser { logger.debug('subscribing to game socket stream'); gameSocketStream.subscribe({ next: (socketData) => { - logger.debug('parsing game socket data', { socketData }); + logger.trace('parsing game socket data', { socketData }); const lines = this.convertSocketDataToLines(socketData); this.parseLines(lines); }, @@ -213,10 +213,10 @@ export class GameParserImpl implements GameParser { // Ensure we start fresh with each line. this.gameText = ''; - logger.debug('parsing line', { line }); + logger.trace('parsing line', { line }); while (line.length > 0) { - logger.debug('remaining line fragment', { line }); + logger.trace('remaining line fragment', { line }); /* * TEXT @@ -228,7 +228,7 @@ export class GameParserImpl implements GameParser { }); if (textSliceResult.match) { - logger.debug('parsed text', { text: textSliceResult.match }); + logger.trace('parsed text', { text: textSliceResult.match }); this.processText(textSliceResult.match); line = textSliceResult.remaining; continue; @@ -251,7 +251,7 @@ export class GameParserImpl implements GameParser { if (endTagNameSliceResult.match) { const tagName = endTagNameSliceResult.match; - logger.debug('parsed end tag', { tagName }); + logger.trace('parsed end tag', { tagName }); this.processTagEnd(); } @@ -285,7 +285,7 @@ export class GameParserImpl implements GameParser { attributes[name] = value; }); - logger.debug('parsed start tag', { tagName, attributes }); + logger.trace('parsed start tag', { tagName, attributes }); this.processTagStart(tagName, attributes); if (tag.endsWith('/>')) { @@ -309,7 +309,7 @@ export class GameParserImpl implements GameParser { protected processText(text: string): void { const { id: tagId = '', name: tagName = '' } = this.getActiveTag() ?? {}; - logger.debug('processing text', { + logger.trace('processing text', { text, tagId, tagName, @@ -397,7 +397,7 @@ export class GameParserImpl implements GameParser { tagName: string, attributes: Record ): void { - logger.debug('processing tag start', { tagName, attributes }); + logger.trace('processing tag start', { tagName, attributes }); this.activeTags.push({ id: attributes.id, @@ -485,7 +485,7 @@ export class GameParserImpl implements GameParser { protected processTagEnd(): void { const { id: tagId = '', name: tagName = '' } = this.getActiveTag() ?? {}; - logger.debug('processing tag end', { + logger.trace('processing tag end', { tagId, tagName, gameText: this.gameText, @@ -803,7 +803,7 @@ export class GameParserImpl implements GameParser { } protected emitGameEvent(gameEvent: GameEvent): void { - logger.debug('emitting game event', { gameEvent }); + logger.trace('emitting game event', { gameEvent }); this.gameEventsSubject$.next(gameEvent); } } diff --git a/electron/main/game/game.socket.ts b/electron/main/game/game.socket.ts index 75f5f97f..243017f2 100644 --- a/electron/main/game/game.socket.ts +++ b/electron/main/game/game.socket.ts @@ -221,11 +221,11 @@ export class GameSocketImpl implements GameSocket { let buffer: string = ''; socket.on('data', (data: Buffer): void => { - logger.debug('socket received fragment'); + logger.trace('socket received fragment'); buffer += data.toString('utf8'); if (buffer.endsWith('\n')) { const message = buffer; - logger.debug('socket received message', { message }); + logger.trace('socket received message', { message }); if (!this.isConnected && message.startsWith('')) { onGameConnect(); } diff --git a/electron/main/ipc/ipc.controller.ts b/electron/main/ipc/ipc.controller.ts index 2c7c9988..28237c1e 100644 --- a/electron/main/ipc/ipc.controller.ts +++ b/electron/main/ipc/ipc.controller.ts @@ -189,7 +189,7 @@ export class IpcController { logger.debug('subscribing to game service stream'); gameEvents$.subscribe({ next: (gameEvent) => { - logger.debug('game service stream event', { gameEvent }); + logger.trace('game service stream event', { gameEvent }); this.dispatch('game:event', { gameEvent }); }, error: (error) => {