From 71797164192fb79b98ccb388e14e5e949705762d Mon Sep 17 00:00:00 2001 From: Mabel Zhang Date: Fri, 1 Sep 2023 16:00:22 -0400 Subject: [PATCH] fix broken link to API (#2108) Signed-off-by: Mabel Zhang --- tutorials/terminology.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/tutorials/terminology.md b/tutorials/terminology.md index b4e8df5e6c..58e29b40e9 100644 --- a/tutorials/terminology.md +++ b/tutorials/terminology.md @@ -10,14 +10,14 @@ to developers touching the source code. * **Entity**: Every "object" in the world, such as models, links, collisions, visuals, lights, joints, etc. - An entity [is just a numeric ID](namespace gz_1_1gazebo.html#ad83694d867b0e3a9446b535b5dfd208d), + An entity [is just a numeric ID](namespacegz_1_1sim.html#ad83694d867b0e3a9446b535b5dfd208d), and may have several components attached to it. Entity IDs are assigned at runtime. * **Component**: Adds a certain functionality or characteristic (e.g., pose, name, material, etc.) to an entity. Gazebo comes with various - [components](namespace gz_1_1gazebo_1_1components.html) + [components](namespacegz_1_1sim_1_1components.html) ready to be used, such as `Pose` and `Inertial`, and downstream developers can also create their own by inheriting from the [BaseComponent](classignition_1_1gazebo_1_1components_1_1BaseComponent.html)