From e263ecb60bfda8ae556bca5091fa1cfd4589d2d9 Mon Sep 17 00:00:00 2001 From: Mr Speaker Date: Thu, 12 Jun 2014 17:13:56 -0400 Subject: [PATCH] dont draw offscreen constraints. Set visible flag on offscreen sprites --- src/render/RenderPixi.js | 30 +++++++++++++++++++++++++++--- 1 file changed, 27 insertions(+), 3 deletions(-) diff --git a/src/render/RenderPixi.js b/src/render/RenderPixi.js index d2e9ea5f..c7f81807 100644 --- a/src/render/RenderPixi.js +++ b/src/render/RenderPixi.js @@ -170,7 +170,8 @@ var RenderPixi = {}; container = render.container, options = render.options, bodies = Composite.allBodies(world), - constraints = Composite.allConstraints(world), + allConstraints = Composite.allConstraints(world), + constraints = [], i; if (options.wireframes) { @@ -186,12 +187,35 @@ var RenderPixi = {}; boundsScaleY = boundsHeight / render.options.height; if (options.hasBounds) { - // TODO: filter out bodies that are not in view - // TODO: filter out constraints that are not in view + // Hide bodies that are not in view + for (i = 0; i < bodies.length; i++) { + var body = bodies[i]; + body.render.sprite.visible = Bounds.overlaps(body.bounds, render.bounds); + } + + // filter out constraints that are not in view + for (i = 0; i < allConstraints.length; i++) { + var constraint = allConstraints[i], + bodyA = constraint.bodyA, + bodyB = constraint.bodyB, + pointAWorld = constraint.pointA, + pointBWorld = constraint.pointB; + + if (bodyA) pointAWorld = Vector.add(bodyA.position, constraint.pointA); + if (bodyB) pointBWorld = Vector.add(bodyB.position, constraint.pointB); + + if (!pointAWorld || !pointBWorld) + continue; + + if (Bounds.contains(render.bounds, pointAWorld) || Bounds.contains(render.bounds, pointBWorld)) + constraints.push(constraint); + } // transform the view container.scale.set(1 / boundsScaleX, 1 / boundsScaleY); container.position.set(-render.bounds.min.x, -render.bounds.min.y); + } else { + constraints = allConstraints; } for (i = 0; i < bodies.length; i++)