diff --git a/ports/gamedev-framework/CONTROL b/ports/gamedev-framework/CONTROL new file mode 100644 index 00000000000000..851a07f95988ba --- /dev/null +++ b/ports/gamedev-framework/CONTROL @@ -0,0 +1,6 @@ +Source: gamedev-framework +Version: 0.17 +Homepage: https://github.com/GamedevFramework/gf +Description: gf is a framework to build 2D games in C++14. +Build-Depends: sdl2, freetype, zlib, boost-algorithm, boost-filesystem, boost-heap, boost-container, stb, pugixml +Supports: !arm diff --git a/ports/gamedev-framework/portfile.cmake b/ports/gamedev-framework/portfile.cmake new file mode 100644 index 00000000000000..8ee146e65fea27 --- /dev/null +++ b/ports/gamedev-framework/portfile.cmake @@ -0,0 +1,48 @@ +vcpkg_fail_port_install( + ON_ARCH "arm" +) + +vcpkg_from_github( + OUT_SOURCE_PATH SOURCE_PATH + REPO GamedevFramework/gf + HEAD_REF master + REF v0.17.4 + SHA512 b35e0fef3c9dc397ec43132dcd6ca87f78217c55d72fc1117b1f530d568ad3537a0f682e285840471faa4e06eb7f396b784da767e83686519d0694b198a86379 +) + +vcpkg_configure_cmake( + SOURCE_PATH ${SOURCE_PATH} + PREFER_NINJA + OPTIONS + -DGF_VCPKG=ON + -DGF_USE_EMBEDDED_LIBS=OFF + -DGF_BUILD_GAMES=OFF + -DGF_BUILD_EXAMPLES=OFF + -DGF_BUILD_TESTS=OFF + -DGF_BUILD_DOCUMENTATION=OFF + -DGF_SINGLE_COMPILTATION_UNIT=ON + -DBUILD_SHARED_LIBS=${BUILD_SHARED_LIBS} + OPTIONS_RELEASE -DGF_DEBUG=OFF + OPTIONS_DEBUG -DGF_DEBUG=ON +) + +vcpkg_install_cmake() +vcpkg_fixup_cmake_targets(CONFIG_PATH lib/cmake/gf) +vcpkg_copy_pdbs() + +file(REMOVE_RECURSE + "${CURRENT_PACKAGES_DIR}/debug/share" + "${CURRENT_PACKAGES_DIR}/debug/include" + "${CURRENT_PACKAGES_DIR}/share/doc" + "${CURRENT_PACKAGES_DIR}/debug/bin/gf_info.exe" + "${CURRENT_PACKAGES_DIR}/bin/gf_info.exe" +) + +if(VCPKG_LIBRARY_LINKAGE STREQUAL "static") + file(REMOVE_RECURSE + "${CURRENT_PACKAGES_DIR}/bin" + "${CURRENT_PACKAGES_DIR}/debug/bin" + ) +endif() + +file(INSTALL ${SOURCE_PATH}/LICENSE.txt DESTINATION ${CURRENT_PACKAGES_DIR}/share/${PORT} RENAME copyright)