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Array.hpp
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Array.hpp
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/*
* Array.hpp
*
* Li-Yi Wei
* 6/22/2002
*
*/
#ifndef _ARRAY_HPP
#define _ARRAY_HPP
#include <vector>
#include "Exception.hpp"
template<class T>
class Array1D
{
public:
Array1D(void);
Array1D(const int size);
~Array1D(void);
int Size(const int dimension) const;
const T & operator[](const int index) const;
T & operator[](const int index);
protected:
vector<T> _data;
};
template<class T>
class Array2D
{
public:
Array2D(void);
Array2D(const int height, const int width);
~Array2D(void);
int Size(const int dimension) const;
const Array1D<T> & operator[](const int index) const;
Array1D<T> & operator[](const int index);
protected:
vector< Array1D<T> > _data;
};
template<class T>
class Array3D
{
public:
Array3D(void);
Array3D(const int height, const int width, const int depth);
~Array3D(void);
int Size(const int dimension) const;
const Array2D<T> & operator[](const int index) const;
Array2D<T> & operator[](const int index);
protected:
vector< Array2D<T> > _data;
};
/*
* implementations
*
*/
// Array1D
template<class T>
Array1D<T>::Array1D(void)
{
// nothing to do
}
template<class T>
Array1D<T>::Array1D(const int size) : _data(size)
{
// nothing to do
}
template<class T>
Array1D<T>::~Array1D(void)
{
// nothing to do
}
template<class T>
int Array1D<T>::Size(const int dimension) const
{
if(dimension == 0)
{
return _data.size();
}
else
{
return -1;
}
}
template<class T>
const T & Array1D<T>::operator[](const int index) const
{
return _data[index];
}
template<class T>
T & Array1D<T>::operator[](const int index)
{
return _data[index];
}
// Array2D
template<class T>
Array2D<T>::Array2D(void)
{
// nothing to do
}
template<class T>
Array2D<T>::Array2D(const int height, const int width) : _data(height)
{
for(int i = 0; i < height; i++)
{
_data[i] = Array1D<T>(width);
}
}
template<class T>
Array2D<T>::~Array2D(void)
{
// nothing to do
}
template<class T>
int Array2D<T>::Size(const int dimension) const
{
if(dimension == 0)
{
return _data.size();
}
else if(_data.size() > 0)
{
return _data[0].Size(dimension - 1);
}
else
{
return -1;
}
}
template<class T>
const Array1D<T> & Array2D<T>::operator[](const int index) const
{
return _data[index];
}
template<class T>
Array1D<T> & Array2D<T>::operator[](const int index)
{
return _data[index];
}
// Array3D
template<class T>
Array3D<T>::Array3D(void)
{
// nothing to do
}
template<class T>
Array3D<T>::Array3D(const int height, const int width, const int depth) : _data(height)
{
for(int i = 0; i < height; i++)
{
_data[i] = Array2D<T>(width, depth);
}
}
template<class T>
Array3D<T>::~Array3D(void)
{
// nothing to do
}
template<class T>
int Array3D<T>::Size(const int dimension) const
{
if(dimension == 0)
{
return _data.size();
}
else if(_data.size() > 0)
{
return _data[0].Size(dimension - 1);
}
else
{
return -1;
}
}
template<class T>
const Array2D<T> & Array3D<T>::operator[](const int index) const
{
return _data[index];
}
template<class T>
Array2D<T> & Array3D<T>::operator[](const int index)
{
return _data[index];
}
#endif