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Exploring cute and sometimes scratchy corners of SpriteKit with Swift

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SpriteKittenly

Exploring cute and sometimes scratchy corners of SpriteKit with Swift.

Main motivation finding ways to do things for touch feedback and rendering in Touchgram which was initially ported from C++ and the Cocos2D-X game framework. Touchgram lets you compose multi-page interactive messages within Apple iMessage.

See specific README in each project directory

Feedback and Graphic Effects

  • SKScribbles multiple approaches tried with sample images to show smoothness of different drawings, also see the closely-related...
  • streakios which wraps someone else's work and draws a decaying streak, like I was using in Cocos2D-X
  • ThrobsAndBobs different ways to have shapes that throb and animation along paths
  • FramesAndBackgrounds Exploring tiling backgrounds and using shaders to frame an image.
  • SKShaderToy Little testbed with text entry to edit a GLSL shader & see it recompiled and in action.

Text oriented

  • StyledTextOverSK long discussion of how to combine SpriteKit with styled text. I went with an SKLabelNode using NSAttributedString in Touchgram because of the performance issues this sample shows.
  • FontThraSKing simple use of different fonts, picking them and displaying in SpriteKit, mostly created to get understanding of a crash

General

  • SkinSuit Embedding SpriteKit within SwiftUI, exploring two different approaches.
  • LottieSprite - unfinished exploration, don't bother

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Exploring cute and sometimes scratchy corners of SpriteKit with Swift

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