-
Notifications
You must be signed in to change notification settings - Fork 3.5k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Lots of models leads to high GC usage #3125
Comments
@lilleyse any update here? |
Not yet, I'll be able to look into it soon. |
@bagnell may have fixed this (similar to #3131 (comment)). @lilleyse please verify. |
I didn't see a difference. However, I've noticed that As far as I can tell, there are no allocations. Maybe someone else can verify that? |
Nothing jumps out at me. Did you step through the function and all the functions it calls? Are the array indices sane? |
As discussed here: #3059 (comment)
This could be true for all primitives (meaning the issue is in
Scene.render
, notModel.update
). @lilleyse is looking into it.The text was updated successfully, but these errors were encountered: