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"scene3DOnly: true" causes Polyline to cull #7043
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Thanks for the report and the easily-reproducible Sandcastle @timoto! We'll try to get to this soon. |
Congratulations on closing the issue! I found these Cesium forum links in the comments above: https://groups.google.com/forum/?hl=en#!topic/cesium-dev/Kbxc_UXRyww If this issue affects any of these threads, please post a comment like the following:
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Thanks for the bug report @timoto! This has been fixed and will be included in the 1.50 release available on October 1st |
@hpinkos Thanks for the fast turn around. Will certainly test on release. |
scene3DOnly: true
causes GroundPolylinePrimitive to be culled from the scene when zooming, tilting, rotating the polyline into certain positions.First discussed here: https://groups.google.com/forum/?hl=en#!topic/cesium-dev/Kbxc_UXRyww
Open this Sandcastle example and zoom into Australia to see the line disappear:
then comment out
scene3DOnly: true
run and try again. Now line does not disappear.It's even possible to perform on a much shorter polyline such as
var pathBoundaries = [0,0, -30,0]
if the line is then zoomed right in, tilted and rotated to the bottom of the screen.Seen on
iOS 11.4.1 in Safari, Chrome, DuckDuck
Windows 7 64bit SP1 in Chrome, FireFox
Present in Cesium 1.48 and 1.49
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