Color blend mode support for vertex shaders #5874
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Adds support for
tileset.colorBlendMode
ofREPLACE
orMIX
when the diffuse uniform marked with the_3DTILESDIFFUSE
semantic is used in the vertex shader. The common case where this happens is if the vertex shader uses a color lookup table. Another case is vertex colors, which isn't supported right now but I think it's just a matter of tweaking a regex.TODO