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${feature.propertyName}
and${feature['propertyName']}
syntax now works for point clouds using the GLSL styling backend. It was an oversight ingetShaderExpression
and required just a few small changes.The bigger change here is supporting feature properties with non-alphanumeric characters, like
${feature['temperature value 😀']}
. The shader was using the property name as-is which doesn't compile if the name has spaces or unicode characters. Now the shader attribute is named with a unique id.Local sandcastle