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craftitems.lua
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craftitems.lua
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----------------
-- Craftitems --
----------------
-- Local Math --
local function round(n, dec)
local mult = 10^(dec or 0)
return math.floor(n * mult + 0.5) / mult
end
-- Get Craft Items --
local ice_block = "default:ice"
minetest.register_on_mods_loaded(function()
if minetest.registered_items[ice_block] then return end
for name in pairs(minetest.registered_items) do
if name:match(":ice") and minetest.get_item_group(name, "slippery") > 0 then
ice_block = name
break
end
end
end)
-- Local Utilities --
local dragon_drops = {}
local function correct_name(str)
if str then
if str:match(":") then str = str:split(":")[2] end
return (string.gsub(" " .. str, "%W%l", string.upper):sub(2):gsub("_", " "))
end
end
local function infotext(str, format)
if format then
return minetest.colorize("#a9a9a9", correct_name(str))
end
return minetest.colorize("#a9a9a9", str)
end
local function get_binder_desc(self)
local info = "Dragonbinder\n"..minetest.colorize("#a9a9a9", correct_name(self.name))
if self.nametag == "" then
info = info.."\n" .. infotext("Nameless Dragon")
else
info = info.."\n" .. infotext(self.nametag or "Nameless Dragon")
end
if self.age then
info = info.."\n" .. infotext(self.age)
end
if self.color then
info = info.."\n" .. infotext(self.color, true)
end
return info
end
-----------
-- Drops --
-----------
minetest.register_craftitem("draconis:dragon_bone", {
description = "Dragon Bone",
inventory_image = "draconis_dragon_bone.png",
groups = {bone = 1}
})
table.insert(dragon_drops, "draconis:dragon_bone")
for color, hex in pairs(draconis.colors_fire) do
minetest.register_craftitem("draconis:scales_fire_dragon_" .. color, {
description = "Fire Dragon Scales \n" .. infotext(color, true),
inventory_image = "draconis_dragon_scales.png^[multiply:#" .. hex,
groups = {dragon_scales = 1}
})
table.insert(dragon_drops, "draconis:scales_fire_dragon_" .. color)
end
for color, hex in pairs(draconis.colors_ice) do
minetest.register_craftitem("draconis:scales_ice_dragon_" .. color, {
description = "Ice Dragon Scales \n" .. infotext(color, true),
inventory_image = "draconis_dragon_scales.png^[multiply:#" .. hex,
groups = {dragon_scales = 1}
})
table.insert(dragon_drops, "draconis:scales_ice_dragon_" .. color)
end
---------------
-- Materials --
---------------
minetest.register_craftitem("draconis:draconic_steel_ingot_fire", {
description = "Fire-Forged Draconic Steel Ingot",
inventory_image = "draconis_draconic_steel_ingot_fire.png",
stack_max = 1
})
minetest.register_craftitem("draconis:draconic_steel_ingot_ice", {
description = "Ice-Forged Draconic Steel Ingot",
inventory_image = "draconis_draconic_steel_ingot_ice.png",
stack_max = 1
})
----------
-- Eggs --
----------
local function egg_rightclick(self, clicker, item)
if not minetest.is_creative_enabled(clicker) then
local inv = clicker:get_inventory()
if inv:room_for_item("main", {name = item}) then
clicker:get_inventory():add_item("main", item)
else
local pos = self.object:get_pos()
if not pos then return end
pos.y = pos.y + 0.5
minetest.add_item(pos, {name = item})
end
end
self.object:remove()
end
local dragon_eggs = {}
for color in pairs(draconis.colors_fire) do
minetest.register_node("draconis:egg_fire_" .. color, {
description = "Fire Dragon Egg \n" .. infotext(color, true),
drawtype = "mesh",
paramtype = "light",
sunlight_propagates = true,
mesh = "draconis_egg.obj",
inventory_image = "draconis_fire_dragon_egg_" .. color .. ".png",
tiles = {"draconis_fire_dragon_egg_mesh_" .. color .. ".png"},
collision_box = {
type = "fixed",
fixed = {
{-0.25, -0.5, -0.25, 0.25, 0.1, 0.25},
},
},
selection_box = {
type = "fixed",
fixed = {
{-0.25, -0.5, -0.25, 0.25, 0.1, 0.25},
},
},
groups = {cracky = 3, level = 1},
sounds = draconis.sounds.stone,
on_construct = function(pos)
local timer = minetest.get_node_timer(pos)
timer:start(6)
end,
on_timer = function(pos)
local nest_n = 0
local nest_check = {
vector.add(pos, {x = 0, y = -1, z = 0}),
vector.add(pos, {x = 1, y = -1, z = 0}),
vector.add(pos, {x = 1, y = -1, z = 1}),
vector.add(pos, {x = 0, y = -1, z = 1}),
vector.add(pos, {x = -1, y = -1, z = 1}),
vector.add(pos, {x = -1, y = -1, z = 0}),
vector.add(pos, {x = -1, y = -1, z = -1}),
vector.add(pos, {x = 0, y = -1, z = -1}),
vector.add(pos, {x = 1, y = -1, z = -1})
}
for i = 1, #nest_check do
local node = minetest.get_node(nest_check[i])
local name = node.name
if name == "draconis:bone_pile_scorched" then
nest_n = nest_n + 1
end
if nest_n > 8 then
pos.y = pos.y - 0.49
minetest.add_entity(pos, "draconis:egg_fire_dragon_" .. color)
minetest.remove_node(pos)
break
end
end
return true
end
})
table.insert(dragon_eggs, "draconis:egg_fire_" .. color)
creatura.register_mob("draconis:egg_fire_dragon_" .. color, {
-- Stats
max_health = 10,
armor_groups = {immortal = 1},
despawn_after = false,
-- Entity Physics
stepheight = 1.1,
max_fall = 0,
-- Visuals
mesh = "draconis_egg.b3d",
hitbox = {
width = 0.25,
height = 0.6
},
visual_size = {x = 10, y = 10},
textures = {"draconis_fire_dragon_egg_mesh_" .. color .. ".png"},
animations = {
idle = {range = {x = 0, y = 0}, speed = 1, frame_blend = 0.3, loop = false},
hatching = {range = {x = 70, y = 130}, speed = 15, frame_blend = 0.3, loop = true},
},
-- Function
activate_func = function(self)
self.progress = self:recall("progress") or 0
self.owner_name = self:recall("owner_name") or ""
self.color = color
if color == "black" then
self.tex_no = 1
elseif color == "bronze" then
self.tex_no = 2
elseif color == "green" then
self.tex_no = 3
elseif color == "red" then
self.tex_no = 4
elseif color == "gold" then
self.tex_no = 5
end
end,
step_func = function(self, dtime)
local pos = self.object:get_pos()
if not pos then return end
if not self.owner_name
or self:timer(10) then
for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 6)) do
if obj and obj:is_player() then
minetest.after(1.5, function()
self.owner_name = self:memorize("owner_name", obj:get_player_name())
end)
end
end
end
local name = creatura.get_node_def(pos).name
local progress = self.progress or 0
if minetest.get_item_group(name, "fire") > 0 then
progress = progress + dtime
if not self.hatching then
self.hatching = true
self.object:set_animation({x = 1, y = 40}, 30, 0)
end
if progress >= 1000 then
local object = minetest.add_entity(pos, "draconis:fire_dragon")
local ent = object:get_luaentity()
ent.age = ent:memorize("age", 1)
ent.growth_scale = 0.03
ent:memorize("growth_scale", 0.03)
ent.growth_stage = ent:memorize("growth_stage", 1)
ent.texture_no = self.tex_no
ent:set_scale(0.03)
if self.owner_name ~= "" then ent.owner = ent:memorize("owner", self.owner_name) end
minetest.remove_node(pos)
self.object:remove()
return
end
else
progress = 0
self.hatching = false
self.object:set_animation({x = 0, y = 0}, 0, 0)
end
self.progress = self:memorize("progress", progress)
end,
on_rightclick = function(self, clicker)
egg_rightclick(self, clicker, "draconis:egg_fire_" .. color)
end
})
end
-- Ice Eggs --
for color in pairs(draconis.colors_ice) do
minetest.register_node("draconis:egg_ice_" .. color, {
description = "Ice Dragon Egg \n" .. infotext(color, true),
drawtype = "mesh",
paramtype = "light",
sunlight_propagates = true,
mesh = "draconis_egg.obj",
inventory_image = "draconis_ice_dragon_egg_" .. color .. ".png",
tiles = {"draconis_ice_dragon_egg_mesh_" .. color .. ".png"},
collision_box = {
type = "fixed",
fixed = {
{-0.25, -0.5, -0.25, 0.25, 0.1, 0.25},
},
},
selection_box = {
type = "fixed",
fixed = {
{-0.25, -0.5, -0.25, 0.25, 0.1, 0.25},
},
},
groups = {cracky = 1, level = 3},
sounds = draconis.sounds.stone,
on_construct = function(pos)
local timer = minetest.get_node_timer(pos)
timer:start(6)
end,
on_timer = function(pos)
local nest_n = 0
local nest_check = {
vector.add(pos, {x = 0, y = -1, z = 0}),
vector.add(pos, {x = 1, y = -1, z = 0}),
vector.add(pos, {x = 1, y = -1, z = 1}),
vector.add(pos, {x = 0, y = -1, z = 1}),
vector.add(pos, {x = -1, y = -1, z = 1}),
vector.add(pos, {x = -1, y = -1, z = 0}),
vector.add(pos, {x = -1, y = -1, z = -1}),
vector.add(pos, {x = 0, y = -1, z = -1}),
vector.add(pos, {x = 1, y = -1, z = -1})
}
for i = 1, #nest_check do
local node = minetest.get_node(nest_check[i])
local name = node.name
if name == "draconis:bone_pile_frozen" then
nest_n = nest_n + 1
end
if nest_n > 8 then
pos.y = pos.y - 0.49
minetest.add_entity(pos, "draconis:egg_ice_dragon_" .. color)
minetest.remove_node(pos)
break
end
end
return true
end
})
table.insert(dragon_eggs, "draconis:egg_ice_" .. color)
creatura.register_mob("draconis:egg_ice_dragon_" .. color, {
-- Stats
max_health = 10,
armor_groups = {immortal = 1},
despawn_after = false,
-- Entity Physics
stepheight = 1.1,
max_fall = 0,
-- Visuals
mesh = "draconis_egg.b3d",
hitbox = {
width = 0.25,
height = 0.6
},
visual_size = {x = 10, y = 10},
textures = {"draconis_ice_dragon_egg_mesh_" .. color .. ".png"},
animations = {
idle = {range = {x = 0, y = 0}, speed = 1, frame_blend = 0.3, loop = false},
hatching = {range = {x = 70, y = 130}, speed = 15, frame_blend = 0.3, loop = true},
},
-- Function
activate_func = function(self)
self.progress = self:recall("progress") or 0
self.owner_name = self:recall("owner_name") or ""
if color == "light_blue" then
self.tex_no = 1
elseif color == "sapphire" then
self.tex_no = 2
elseif color == "slate" then
self.tex_no = 3
elseif color == "white" then
self.tex_no = 4
elseif color == "silver" then
self.tex_no = 5
end
end,
step_func = function(self, dtime)
local pos = self.object:get_pos()
if not pos then return end
if not self.owner_name
or self:timer(10) then
for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 6)) do
if obj and obj:is_player() then
minetest.after(1.5, function()
self.owner_name = self:memorize("owner_name", obj:get_player_name())
end)
end
end
end
local name = creatura.get_node_def(pos).name
local progress = self.progress or 0
if minetest.get_item_group(name, "water") > 0
or (progress > 0 and name == ice_block) then
if minetest.get_item_group(name, "water") > 0 then
minetest.set_node(pos, {name = ice_block})
end
progress = progress + dtime
if not self.hatching then
self.hatching = true
self.object:set_animation({x = 1, y = 40}, 30, 0)
end
if progress >= 1000 then
local object = minetest.add_entity(pos, "draconis:ice_dragon")
local ent = object:get_luaentity()
ent.age = ent:memorize("age", 1)
ent.growth_scale = 0.03
ent:memorize("growth_scale", 0.03)
ent.growth_stage = ent:memorize("growth_stage", 1)
ent.texture_no = self.tex_no
ent:set_scale(0.03)
if self.owner_name ~= "" then ent.owner = ent:memorize("owner", self.owner_name) end
minetest.remove_node(pos)
self.object:remove()
return
end
else
progress = 0
self.hatching = false
self.object:set_animation({x = 0, y = 0}, 0, 0)
end
self.progress = self:memorize("progress", progress)
end,
on_rightclick = function(self, clicker)
egg_rightclick(self, clicker, "draconis:egg_ice_" .. color)
end
})
end
--------------------
-- Dragon Storage --
--------------------
-- API --
local function capture(player, ent)
if not player:is_player()
or not player:get_inventory() then
return false
end
local stack = player:get_wielded_item()
local meta = stack:get_meta()
if not meta:get_string("staticdata")
or meta:get_string("staticdata") == "" then
if not ent.dragon_id then return end
local stored_aging = meta:get_int("stored_aging") or 0
draconis.set_color_string(ent)
meta:set_string("mob", ent.name)
meta:set_string("dragon_id", ent.dragon_id)
meta:set_string("staticdata", ent:get_staticdata())
meta:set_string("nametag", ent.nametag or "Nameless Dragon")
meta:set_string("description", get_binder_desc(ent))
if stored_aging > 0 then
meta:set_int("timestamp", os.time())
end
player:set_wielded_item(stack)
draconis.dragons[ent.dragon_id].stored_in_item = true
ent.object:remove()
draconis.force_storage_save = true
return stack
else
minetest.chat_send_player(player:get_player_name(), "This Dragonbinder already contains a Dragon")
return false
end
end
local function get_dragon_by_id(dragon_id)
for _, ent in pairs(minetest.luaentities) do
if ent.dragon_id
and ent.dragon_id == dragon_id then
return ent
end
end
end
-- Items --
local function dragonbinder_use(itemstack, player, pointed_thing)
local meta = itemstack:get_meta()
local staticdata = meta:get_string("staticdata")
if staticdata ~= "" then return end -- Skip func if Horn contains Dragon
local mob = meta:get_string("mob")
local id = meta:get_string("dragon_id")
local stored_aging = meta:get_int("stored_aging") or 0
if player:get_player_control().sneak then
if stored_aging < 1 then
meta:set_int("stored_aging", 1)
minetest.chat_send_player(player:get_player_name(), "Your Dragon will age while stored.")
else
meta:set_int("stored_aging", 0)
minetest.chat_send_player(player:get_player_name(), "Your Dragon will not age while stored.")
end
player:set_wielded_item(itemstack)
return itemstack
end
if id ~= "" then -- If the horn has a linked Dragon
if not draconis.dragons[id] then -- Clear data if linked Dragon is dead
meta:set_string("mob", nil)
meta:set_string("dragon_id", nil)
meta:set_string("staticdata", nil)
meta:set_string("description", "Dragonbinder")
player:set_wielded_item(itemstack)
return itemstack
end
local ent = pointed_thing.ref and pointed_thing.ref:get_luaentity()
if ent
and ent.name:match("^draconis:")
and ent.dragon_id
and ent.dragon_id == id
and not ent.rider then -- Store Dragon if linked to Horn
return capture(player, ent)
end
-- Teleport linked Dragon if not pointed
local last_pos = draconis.dragons[id].last_pos
ent = get_dragon_by_id(id)
if draconis.dragons[id].stored_in_item then return itemstack end
if not ent then
table.insert(draconis.dragons[id].removal_queue, last_pos)
minetest.add_entity(player:get_pos(), mob, draconis.dragons[id].staticdata)
else
ent.object:set_pos(player:get_pos())
end
minetest.chat_send_player(player:get_player_name(), "Teleporting Dragon")
else -- Link Dragon to Horn
local ent = pointed_thing.ref and pointed_thing.ref:get_luaentity()
if ent
and ent.name:match("^draconis:")
and ent.dragon_id
and ent.owner
and ent.owner == player:get_player_name()
and not ent.rider then
return capture(player, ent)
end
end
return itemstack
end
local function dragonbinder_place(itemstack, player, pointed_thing)
local meta = itemstack:get_meta()
local pos = pointed_thing.above
local under = pointed_thing.type == "node" and pointed_thing.under
local node_def = creatura.get_node_def(under)
if node_def.on_rightclick then
return node_def.on_rightclick(under, minetest.get_node(under), player, itemstack)
end
if pos
and not minetest.is_protected(pos, player:get_player_name()) then
pos.y = pos.y + 3
local mob = meta:get_string("mob")
local staticdata = meta:get_string("staticdata")
local nametag = meta:get_string("nametag") or "Nameless Dragon"
local id = meta:get_string("dragon_id")
if not draconis.dragons[id] then -- Clear data if linked Dragon is dead
meta:set_string("mob", nil)
meta:set_string("dragon_id", nil)
meta:set_string("staticdata", nil)
meta:set_string("description", "Dragonbinder")
player:set_wielded_item(itemstack)
return itemstack
end
if staticdata == ""
and id ~= ""
and draconis.dragons[id]
and draconis.dragons[id].stored_in_item then
staticdata = draconis.dragons[id].staticdata
end
if staticdata ~= "" then
local ent = minetest.add_entity(pos, mob, staticdata)
if id ~= ""
and draconis.dragons[id] then
draconis.dragons[id].stored_in_item = false
end
draconis.force_storage_save = true
local desc = "Dragonbinder\n" .. minetest.colorize("#a9a9a9", correct_name(mob))
if nametag ~= "" then
desc = desc .. "\n"..infotext(nametag)
end
meta:set_string("staticdata", nil)
meta:set_string("description", desc)
if meta:get_int("timestamp") > 0 then
local time = meta:get_int("timestamp")
local diff = os.time() - time
ent:get_luaentity().time_in_horn = diff
meta:set_int("timestamp", os.time())
end
return itemstack
end
end
end
minetest.register_craftitem("draconis:dragonbinder", {
description = "Dragonbinder",
inventory_image = "draconis_dragonbinder.png",
stack_max = 1,
on_place = dragonbinder_place,
on_secondary_use = dragonbinder_use
})
minetest.register_alias("draconis:dragon_horn", "draconis:dragonbinder")
minetest.register_alias("draconis:dragon_flute", "draconis:dragonbinder")
--------------
-- Crucible --
--------------
minetest.register_craftitem("draconis:dragonstone_crucible", {
description = "Dragonstone Crucible",
inventory_image = "draconis_dragonstone_crucible.png",
stack_max = 1
})
minetest.register_craftitem("draconis:dragonstone_crucible_full", {
description = "Dragonstone Crucible (Full)",
inventory_image = "draconis_dragonstone_crucible_full.png",
stack_max = 1,
groups = {not_in_creative_inventory = 1}
})
-----------
-- Tools --
-----------
-- Dragonhide --
for color in pairs(draconis.colors_fire) do
-- Pick
minetest.register_tool("draconis:pick_dragonhide_fire_" .. color, {
description = "Dragonhide Pickaxe",
inventory_image = "draconis_dragonhide_pick_" .. color .. ".png",
wield_scale = {x = 1.5, y = 1.5, z = 1},
tool_capabilities = {
full_punch_interval = 0.6,
max_drop_level = 3,
groupcaps = {
cracky = {
times = {[1] = 1.2, [2] = 0.8, [3] = 0.6},
uses = 40,
maxlevel = 3
}
},
damage_groups = {fleshy = 4}
},
sound = {breaks = "default_tool_breaks"},
groups = {pickaxe = 1}
})
if color ~= "red" then
local item = "draconis:pick_dragonhide_fire_" .. color
minetest.registered_tools[item].groups = {pickaxe = 1, not_in_creative_inventory = 1}
end
-- Shovel
minetest.register_tool("draconis:shovel_dragonhide_fire_" .. color, {
description = "Dragonhide Shovel",
inventory_image = "draconis_dragonhide_shovel_" .. color .. ".png",
wield_scale = {x = 1.5, y = 1.5, z = 1},
tool_capabilities = {
full_punch_interval = 0.6,
max_drop_level = 1,
groupcaps = {
crumbly = {
times = {[1] = 0.8, [2] = 0.6, [3] = 0.4},
uses = 40,
maxlevel = 3
}
},
damage_groups = {fleshy = 4}
},
sound = {breaks = "default_tool_breaks"},
groups = {shovel = 1}
})
if color ~= "red" then
local item = "draconis:shovel_dragonhide_fire_" .. color
minetest.registered_tools[item].groups = {shovel = 1, not_in_creative_inventory = 1}
end
-- Axe
minetest.register_tool("draconis:axe_dragonhide_fire_" .. color, {
description = "Dragonhide Axe",
inventory_image = "draconis_dragonhide_axe_" .. color .. ".png",
wield_scale = {x = 1.5, y = 1.5, z = 1},
tool_capabilities = {
full_punch_interval = 0.6,
max_drop_level = 1,
groupcaps = {
choppy = {
times = {[1] = 1.2, [2] = 0.8, [3] = 0.6},
uses = 40,
maxlevel = 3
}
},
damage_groups = {fleshy = 6}
},
sound = {breaks = "default_tool_breaks"},
groups = {axe = 1}
})
if color ~= "red" then
local item = "draconis:axe_dragonhide_fire_" .. color
minetest.registered_tools[item].groups = {axe = 1, not_in_creative_inventory = 1}
end
-- Sword
minetest.register_tool("draconis:sword_dragonhide_fire_" .. color, {
description = "Dragonhide Sword",
inventory_image = "draconis_dragonhide_sword_" .. color .. ".png",
wield_scale = {x = 1.5, y = 1.5, z = 1},
tool_capabilities = {
full_punch_interval = 0.1,
max_drop_level = 1,
groupcaps = {
snappy = {
times = {[1] = 0.4, [2] = 0.2, [3] = 0.1},
uses = 40,
maxlevel = 3
}
},
damage_groups = {fleshy = 12}
},
range = 6,
sound = {breaks = "default_tool_breaks"},
groups = {sword = 1}
})
if color ~= "red" then
local item = "draconis:sword_dragonhide_fire_" .. color
minetest.registered_tools[item].groups = {sword = 1, not_in_creative_inventory = 1}
end
end
for color in pairs(draconis.colors_ice) do
-- Pickaxe
minetest.register_tool("draconis:pick_dragonhide_ice_" .. color, {
description = "Dragonhide Pickaxe",
inventory_image = "draconis_dragonhide_pick_" .. color .. ".png",
wield_scale = {x = 1.5, y = 1.5, z = 1},
tool_capabilities = {
full_punch_interval = 0.6,
max_drop_level = 3,
groupcaps = {
cracky = {
times = {[1] = 1.2, [2] = 0.8, [3] = 0.6},
uses = 40,
maxlevel = 3
}
},
damage_groups = {fleshy = 4}
},
sound = {breaks = "default_tool_breaks"},
groups = {pickaxe = 1}
})
if color ~= "sapphire" then
local item = "draconis:pick_dragonhide_ice_" .. color
minetest.registered_tools[item].groups = {pickaxe = 1, not_in_creative_inventory = 1}
end
-- Shovel
minetest.register_tool("draconis:shovel_dragonhide_ice_" .. color, {
description = "Dragonhide Shovel",
inventory_image = "draconis_dragonhide_shovel_" .. color .. ".png",
wield_scale = {x = 1.5, y = 1.5, z = 1},
tool_capabilities = {
full_punch_interval = 0.6,
max_drop_level = 1,
groupcaps = {
crumbly = {
times = {[1] = 0.8, [2] = 0.6, [3] = 0.4},
uses = 40,
maxlevel = 3
}
},
damage_groups = {fleshy = 4}
},
sound = {breaks = "default_tool_breaks"},
groups = {shovel = 1}
})
if color ~= "sapphire" then
local item = "draconis:shovel_dragonhide_ice_" .. color
minetest.registered_tools[item].groups = {shovel = 1, not_in_creative_inventory = 1}
end
-- Axe
minetest.register_tool("draconis:axe_dragonhide_ice_" .. color, {
description = "Dragonhide Axe",
inventory_image = "draconis_dragonhide_axe_" .. color .. ".png",
wield_scale = {x = 1.5, y = 1.5, z = 1},
tool_capabilities = {
full_punch_interval = 0.6,
max_drop_level = 1,
groupcaps = {
choppy = {
times = {[1] = 1.2, [2] = 0.8, [3] = 0.6},
uses = 40,
maxlevel = 3
}
},
damage_groups = {fleshy = 6}
},
sound = {breaks = "default_tool_breaks"},
groups = {axe = 1}
})
if color ~= "sapphire" then
local item = "draconis:axe_dragonhide_ice_" .. color
minetest.registered_tools[item].groups = {axe = 1, not_in_creative_inventory = 1}
end
-- Sword
minetest.register_tool("draconis:sword_dragonhide_ice_" .. color, {
description = "Dragonhide Sword",
inventory_image = "draconis_dragonhide_sword_" .. color .. ".png",
wield_scale = {x = 1.5, y = 1.5, z = 1},
tool_capabilities = {
full_punch_interval = 0.1,
max_drop_level = 1,
groupcaps = {
snappy = {
times = {[1] = 0.4, [2] = 0.2, [3] = 0.1},
uses = 40,
maxlevel = 3
}
},
damage_groups = {fleshy = 12}
},
range = 6,
sound = {breaks = "default_tool_breaks"},
groups = {sword = 1}
})
if color ~= "sapphire" then
local item = "draconis:sword_dragonhide_ice_" .. color
minetest.registered_tools[item].groups = {sword = 1, not_in_creative_inventory = 1}
end
end
minetest.register_alias("draconis:pick_dragonbone", "draconis:pick_dragonhide_fire_black")
minetest.register_alias("draconis:shovel_dragonbone", "draconis:shovel_dragonhide_fire_black")
minetest.register_alias("draconis:axe_dragonbone", "draconis:axe_dragonhide_fire_black")
minetest.register_alias("draconis:sword_dragonbone", "draconis:sword_dragonhide_fire_black")
-- Draconic Steel --
local function draconic_step(itemstack, player, pointed_thing)
local meta = itemstack:get_meta()
local name = itemstack:get_name()
local dragon_id = meta:get_string("dragon_id")
local def = minetest.registered_tools[name]
local toolcaps = table.copy(def.tool_capabilities)
local current_caps = itemstack:get_tool_capabilities()
-- Play Swing
if name:find("sword") then
minetest.sound_play(
{name = "draconis_draconic_steel_swing", pitch = math.random(-3, 3) * 0.1},
{pos = player:get_pos(), gain = 1.0, max_hear_distance = 12}
)
if pointed_thing.under then
local node = minetest.get_node(pointed_thing.under)
if minetest.get_item_group(node.name, "snappy") > 0 then
minetest.dig_node(pointed_thing.under)
end
end
end
-- Destroy Tool if Dragon is not alive
if dragon_id ~= ""
and not draconis.dragons[dragon_id] then
itemstack:set_wear(65536)
minetest.sound_play(
{name = "draconis_draconic_steel_shatter", pitch = math.random(-5, 5) * 0.1},
{pos = player:get_pos(), gain = 1.0, max_hear_distance = 48}
)
return itemstack
end
-- Get distance to Dragon
local dragon_data = draconis.dragons[dragon_id]
local pos = player:get_pos()
local dist2dragon
if dragon_id ~= ""
and not dragon_data.stored_in_item then
local dragon_pos = dragon_data.last_pos
dist2dragon = vector.distance(pos, dragon_pos)
else
dist2dragon = 200
end
-- Adjust Power Level based on distance
local speed_offset = dist2dragon * 0.01
local damage_offset = dist2dragon * 0.015
local update = false
if dist2dragon > 200 then
speed_offset = 2
elseif dist2dragon < 25 then
speed_offset = 0
end
speed_offset = round(speed_offset, 0.1)
for k, v in pairs(toolcaps.groupcaps) do
for i = 1, 3 do
local def_time = v.times[i]
local current_time = round(current_caps.groupcaps[k].times[i], 0.1)
local time_diff = math.abs((def_time + speed_offset) - current_time)
if time_diff > 0.1 then
update = true
end
v.times[i] = def_time + speed_offset
end
end
if toolcaps.damage_groups then
toolcaps.damage_groups.fleshy = toolcaps.damage_groups.fleshy - damage_offset
end
if pointed_thing.ref then
pointed_thing.ref:punch(player, nil, toolcaps)
if dist2dragon < 30 then
if name:find("fire") then
draconis.burn_object(pointed_thing.ref)
else
draconis.freeze_object(pointed_thing.ref)
end
end
end
if update then
meta:set_tool_capabilities(toolcaps)
return itemstack
end
end
local elements = {"ice", "fire"}
for _, element in pairs(elements) do
minetest.register_tool("draconis:pick_"..element.."_draconic_steel", {
description = correct_name(element).."-Forged Draconic Steel Pickaxe",
inventory_image = "draconis_"..element.."_draconic_steel_pick.png",
wield_scale = {x = 2, y = 2, z = 1},
tool_capabilities = {
full_punch_interval = 4,
max_drop_level = 3,
groupcaps = {
cracky = {
times={[1]=0.3, [2]=0.15, [3]=0.075},
uses=0,
maxlevel=3},
crumbly = {
times={[1]=0.5, [2]=0.25, [3]=0.2},
uses=0,
maxlevel=3
},
},
damage_groups = {fleshy = 35}
},
range = 6,
sound = {breaks = "default_tool_breaks"},
groups = {pickaxe = 1},
after_use = draconic_step
})
minetest.register_tool("draconis:shovel_"..element.."_draconic_steel", {
description = correct_name(element).."-Forged Draconic Steel Shovel",
inventory_image = "draconis_"..element.."_draconic_steel_shovel.png",
wield_scale = {x = 2, y = 2, z = 1},
tool_capabilities = {
full_punch_interval = 5.5,
max_drop_level = 1,
groupcaps = {
crumbly = {
times = {[1] = 0.4, [2] = 0.2, [3] = 0.1},
uses = 0,
maxlevel = 3
}
},
damage_groups = {fleshy = 30}
},
range = 6,
sound = {breaks = "default_tool_breaks"},
groups = {shovel = 1},
after_use = draconic_step
})
minetest.register_tool("draconis:axe_"..element.."_draconic_steel", {
description = correct_name(element).."-Forged Draconic Steel Axe",
inventory_image = "draconis_"..element.."_draconic_steel_axe.png",
wield_scale = {x = 2, y = 2, z = 1},
tool_capabilities = {
full_punch_interval = 3,
max_drop_level = 1,
groupcaps = {
choppy = {
times={[1]=0.3, [2]=0.15, [3]=0.075},
uses = 0,
maxlevel = 3
}
},
damage_groups = {fleshy = 55}
},
range = 6,
sound = {breaks = "default_tool_breaks"},
groups = {axe = 1},
after_use = draconic_step
})
minetest.register_tool("draconis:sword_"..element.."_draconic_steel", {
description = correct_name(element).."-Forged Draconic Steel Sword",
inventory_image = "draconis_"..element.."_draconic_steel_sword.png",
wield_scale = {x = 2, y = 2, z = 1},
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level = 1,
groupcaps = {
snappy = {
times = {[1] = 0.05, [2] = 0.025, [3] = 0.01},
uses = 0,
maxlevel = 3
}
},
damage_groups = {fleshy = 60}
},
range = 6,
sound = {breaks = "default_tool_breaks"},
groups = {sword = 1},
on_use = draconic_step
})
end
--------------