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Send to Unreal - Hair Curves exported as guides only #704
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Seems like this is easily solved by applying all modifiers before pushing the assets to Unreal Engine. |
Setting the 'check for unapplied modifiers' will catch it too |
That is correct. Also: When designing a groom in Blender using curves, it will look very jagged in Unreal. That subdivision is never applied to the curves. To prevent that, it is useful for the user to convert their curves into particles and set the render subdivision for particles. Turning the subdivision too high results in some unexpected results though, where the hair gets very short for whatever reason. Maybe that could be added to the documentation. |
Seems like the plugin is understaffed these days; I'd suggest taking a little time and adding it yourself, it's only a little markdown. |
In Blender, create hair system using curves
Place guides on mesh
Create hair by using Interpolate Hair Curves Modifier
Move mesh and curves into export folder
Export to Unreal
In Unreal, open groom
Only guides are visible / have been exported
Send to Unreal 2.4.3
Blender 3.6
Unreal 5.3
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