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Normalize bone weights #185
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Seems like it should be reasonably simple to do. Normalize the weights here and this should be resolved. |
Hi Sir. I am new to open source and interested to work on this issue. Can I take this up? |
Closed by #187. |
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The CesiumMan sample model came through this converter with apparently non-normalized bone weights. Not sure if COLLADA allows such weights, but it's becoming apparent that glTF does not, and the non-normalized weights are showing up as rendering errors in various frameworks now.
Can this converter normalize these weights automatically?
Spec discussion: KhronosGroup/glTF#1213 (comment)
BabylonJS issue: BabylonJS/Babylon.js#4240
Cesium issue: CesiumGS/cesium#6447
Source COLLADA model: https:/KhronosGroup/glTF-Sample-Models/tree/master/sourceModels/CesiumMan
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