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Support mesh splitting when Mesh.vertices count is over 65000 #175

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sain801028 opened this issue Apr 30, 2018 · 4 comments
Closed

Support mesh splitting when Mesh.vertices count is over 65000 #175

sain801028 opened this issue Apr 30, 2018 · 4 comments
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@sain801028
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sain801028 commented Apr 30, 2018

Support mesh splitting when Mesh.vertices count is over 65000
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@blgrossMS
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Unity added support for larger than 16 bit mesh indices in 2017.2, which we currently support in the repository. I will open a bug for the fact that we still have a limit.

@blgrossMS blgrossMS added the bug label Apr 30, 2018
@sain801028
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OK , thank you
I have normal work with Unity 2017.3

@StephenHodgson
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Duplicate of #19

@blgrossMS
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Closing due to duplicate of #19

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