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SpongeAudience#playSound(Sound) breaks after player death/respawn #82

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qixils opened this issue Jan 28, 2022 · 0 comments
Open

SpongeAudience#playSound(Sound) breaks after player death/respawn #82

qixils opened this issue Jan 28, 2022 · 0 comments

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@qixils
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qixils commented Jan 28, 2022

The Audience#playSound(Sound) method from Sponge 7's platform breaks (i.e. stops playing sounds) after the target player dies and respawns. Relogging fixes the issue (due to the creation of a new Audience object).

Likely an issue with fetching the player's position as Audience#playSound(Sound,double,double,double) works fine.


Version Information

<dependency>
    <groupId>net.kyori</groupId>
    <artifactId>adventure-platform-spongeapi</artifactId>
    <version>4.0.1</version>
</dependency>

SpongeVanilla
Minecraft: 1.12.2
SpongeAPI: 7.4.0-5ea6215
Sponge: 1.12.2-7.4.7
SpongeVanilla: 1.12.2-7.4.7
JVM: 1.8.0_312/32-bit (Temurin)
OS: Windows 10 (10.0/x86)

qixils added a commit to qixils/minecraft-crowdcontrol that referenced this issue Jan 29, 2022
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