- πΉοΈ I'm currently building a network API that allows online play for Unity games using Unity's Host Relay and Lobby System.
- An earlier version of this system is currently used in our game Absolute Momentum and will be used in the upcoming PIE Devs Studio title Solar Sweets.
- π I just finished developing a Python Blender Plugin that can automate baking my shaders into image textures in Blender.
- π¬ Previously interned at Nickelodeon as a software developer for internal tools!
- π§ Contact me [email protected]
- π₯οΈ Check out my portfolio here: https://www.laurencetimg.com/
A full-stack software engineer and game developer. Previously interned at Nickelodeon. Check out all my projects in my website linked below.
Pinned Loading
-
The-Appletuns/backlogs
The-Appletuns/backlogs PublicA social platform and digital collection for gamers of all platforms
JavaScript
-
ProceduralTerrainGenerator
ProceduralTerrainGenerator PublicProcedural Terrain Generator using Perlin Noise. Currently working on adding more features that allow for mazes and a stronger shader system
C#
-
ShaderBaker
ShaderBaker PublicA Blender3D tool that automates the baking process. Helps with objects with multiple shaders that need to be baked onto an image.
Python
-
-
ProminentColors
ProminentColors PublicAn app that scans an image and finds the most prominent colors used.
Kotlin
-
laurencetimothymgarcia.github.io
laurencetimothymgarcia.github.io PublicLaurence Garcia's Personal Website
HTML 1
Something went wrong, please refresh the page to try again.
If the problem persists, check the GitHub status page or contact support.
If the problem persists, check the GitHub status page or contact support.