101 update (22.04.2024)
The first minor update after 10.0-BETA. This update primarily adds more redesigns and improvements to the HUD and MMHELP
command.
Noticable changes in this update:
SAYDEAD
console command for Dedicated Hosts was reworked to be more easier to use;- Fixed the
SAYTEAM
radio notification sounds for everyone outside the team; - Added SONIC RUN minigame for spectators and lonely (the only one online) players on servers. Inspired by Google Dino minigame found in Google Chrome browser.
- Languages in
MMLANG
console command are now sorted alphabetically; - Added character graphics for Windows1253 codepage (Greek) because why not;
PEOPLE ALIVE
HUD label was renamed toSUSPECTS
for Sheriffs, Heroes and Innocents &VICTIMS
for Murderers and Dead players.SUSPECTS
-TIME
-RINGS
HUD labels graphics can be modified by Custom Language Files with Text Patches;Teammates alive
HUD label is moved to Scores Tab and now actually shows your teammates and what weapons they currently hold;- Added new Sound Emojis;
Canceled the project on April 1st;MMHELP
command is completely reworked to be UI-based (also supports text with non-English characters);- Some maps recieved a visual redesign and expansion;
- Redesigned the Intermission screen to be even more Vanilla-like;
- Added more Showdown Duel tracks for intense fight variety (4 tracks in total);
- Removed the Spanish language from the mod (wasn't updated for this version);
I am happy to announce that we have launched The official Murder Mystery for SRB2 website!
Other than that, this update might be the last BETA version of the add-on before the final release. Entering the ALPHA stage? Probably. This mod has not enough maps to get into the Final Release in my opinion. 15 maps is my minimum, which is going to be accomplished in the next update. It is going to take at least 6 month for me to make them, in the best possible scenario. Hope that these 6 month of spent time would be worth it at the end.
Thank you for the contributions made for this projects and playing the gametype