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ability_usage_shredder.lua
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ability_usage_shredder.lua
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-------------------------------------------------------------------------------
--- AUTHOR: Nostrademous
--- LARGE AMOUNT OF CODE BORROWED FROM: PLATINUM_DOTA2 (Pooya J.)
--- GITHUB REPO: https:/Nostrademous/Dota2-FullOverwrite
-------------------------------------------------------------------------------
_G._savedEnv = getfenv()
module( "ability_usage_shredder", package.seeall )
local utils = require( GetScriptDirectory().."/utility");
local gHeroVar = require( GetScriptDirectory().."/global_hero_data" )
function setHeroVar(var, value)
local bot = GetBot()
gHeroVar.SetVar(bot:GetPlayerID(), var, value)
end
function getHeroVar(var)
local bot = GetBot()
return gHeroVar.GetVar(bot:GetPlayerID(), var)
end
local Abilities = {
"shredder_whirling_death",
"shredder_timber_chain",
"shredder_reactive_armor",
"shredder_chakram",
"shredder_return_chakram",
"shredder_chakram_2",
"shredder_return_chakram_2"
}
local UltRetTimer = -10000
local function UseQ()
local bot = GetBot()
local ability = bot:GetAbilityByName(Abilities[1])
if ability == nil or not ability:IsFullyCastable() then
return
end
local Enemies = bot:GetNearbyHeroes(290, true, BOT_MODE_NONE);
if Enemies~=nil and #Enemies > 0 and bot:GetMana() > (100 + ability:GetManaCost()) then
gHeroVar.HeroUseAbility(bot, ability)
return
end
end
local function UseW(Enemy)
local bot = GetBot()
local ability = bot:GetAbilityByName(Abilities[2])
if ability == nil or not ability:IsFullyCastable() then
return false
end
if GetUnitToUnitDistance(bot, Enemy) > ability:GetCastRange() then
return false
end
local hitRadios = ability:GetSpecialValueInt("chain_radius")
local enemy = Enemy
if GetUnitToUnitDistance(bot, enemy) > ability:GetCastRange() then
return false
end
if utils.AreTreesBetween(enemy:GetLocation(), hitRadios) then
return false
end
--find a tree behind enemy
local bestTree = nil
local mindis = 10000
local trees = bot:GetNearbyTrees(ability:GetCastRange())
for _,tree in pairs(trees) do
local x = GetTreeLocation(tree)
local y = bot:GetLocation()
local z = enemy:GetLocation()
if x ~= y then
local a = 1
local b = 1
local c = 0
if x.x - y.x ==0 then
b = 0
c = -x.x
else
a = -(x.y-y.y)/(x.x-y.x)
c = -(x.y + x.x*a)
end
local d = math.abs((a*z.x+b*z.y+c)/math.sqrt(a*a+b*b))
if d <= hitRadios and mindis > GetUnitToLocationDistance(enemy, x) and (GetUnitToLocationDistance(enemy, x) <= GetUnitToLocationDistance(bot, x)) then
bestTree = tree
mindis = GetUnitToLocationDistance(enemy, x)
end
end
end
if bestTree ~= nil then
gHeroVar.HeroUseAbilityOnLocation(bot, ability, GetTreeLocation(bestTree))
return true
end
return false
end
local function UseUlt(Enemy)
local bot = GetBot()
local enemy = Enemy
local ability = bot:GetAbilityByName(Abilities[4])
if getHeroVar("Ulted") then
return false;
end
if ability == nil or not ability:IsFullyCastable() then
return false
end
if GetUnitToUnitDistance(enemy, bot) > ability:GetCastRange() then
return false
end
local v = enemy:GetVelocity();
local sv = utils.GetDistance(Vector(0,0), v)
if sv > 800 then
v = (v / sv) * enemy:GetCurrentMovementSpeed()
end
local x = bot:GetLocation()
local y = enemy:GetLocation()
local s = ability:GetSpecialValueFloat("speed")
local a = v.x*v.x + v.y*v.y - s*s
local b = -2*(v.x*(x.x-y.x) + v.y*(x.y-y.y))
local c = (x.x-y.x)*(x.x-y.x) + (x.y-y.y)*(x.y-y.y)
local t = math.max( (-b+math.sqrt(b*b-4*a*c))/(2*a) , (-b-math.sqrt(b*b-4*a*c))/(2*a) )
local dest = (t+0.35)*v + y
if GetUnitToLocationDistance(bot, dest) > ability:GetCastRange() or bot:GetMana() < (100+ability:GetManaCost()) then
return false
end
if enemy:GetMovementDirectionStability() < 0.4 or ((not utils.IsFacingLocation(enemy, utils.Fountain(utils.GetOtherTeam()),60)) and enemy:GetHealth()/enemy:GetMaxHealth() < 0.4) then
dest = utils.VectorTowards(y,utils.Fountain(utils.GetOtherTeam()),180);
end
local rod = utils.IsItemAvailable("item_rod_of_atos")
if rod ~= nil and rod:IsFullyCastable() and rod:GetCastRange() < GetUnitToUnitDistance(bot, enemy) then
dest = enemy:GetLocation()
gHeroVar.HeroUseAbilityOnEntity(bot, rod, enemy);
end
gHeroVar.HeroUseAbilityOnLocation(bot, ability, dest);
setHerovar("UltTimer", DotaTime())
setHeroVar("Ulted", true)
setHeroVar("UltLocation", dest)
return true
end
local function RetUlt()
local bot = GetBot();
if getHeroVar("Ulted") == nil then
return false
end
if not getHeroVar("Ulted") and DotaTime() - UltRetTimer > 1 then
UltRetTimer = DotaTime()
local ret = bot:GetAbilityByName(Abilities[5])
if ret:IsFullyCastable() then
gHeroVar.HeroUseAbility(bot, ret)
end
return false;
end
if DotaTime() - getHeroVar("UltTimer") < 2 then
return false
end
local Enemies = bot:GetNearbyHeroes(1600, true, BOT_MODE_NONE)
if getHeroVar("Ulted") then
local nEn = 0
for _,hero in pairs(Enemies) do
if GetUnitToLocationDistance(hero, getHeroVar("UltLocation")) < 190 then
nEn= nEn + 1
end
end
if nEn == 0 or bot:GetMana() < 100 then
local ret = bot:GetAbilityByName(Abilities[5]);
if ret ~= nil and ret:IsFullyCastable() and (not bot:IsChanneling()) and (not bot:IsCastingAbility()) and (not bot:IsSilenced()) and (not bot:IsStunned()) then
gHeroVar.HeroUseAbility(bot, ret);
setHeroVar("Ulted", false)
setHeroVar("UltTimer", -10000)
setHeroVar("UltLocation", nil)
return true
end
end
return false
end
end
function AbilityUsageThink(nearbyEnemyHeroes, nearbyAlliedHeroes, nearbyEnemyCreep, nearbyAlliedCreep, nearbyEnemyTowers, nearbyAlliedTowers)
if ( GetGameState() ~= GAME_STATE_GAME_IN_PROGRESS and GetGameState() ~= GAME_STATE_PRE_GAME ) then return end
local bot = GetBot()
if not bot:IsAlive() then return false end
RetUlt()
-- Check if we're already using an ability
if bot:IsCastingAbility() or bot:IsChanneling() then return false end
UseQ()
local nEn = #nearbyEnemyHeroes
local nAl = #nearbyAlliedHeroes
local EnemyCreeps = bot:GetNearbyCreeps(1000, false)
if (bot:GetMana()/bot:GetMaxMana()>0.65 or bot:GetMana()>700 or ((EnemyCreeps==nil or #EnemyCreeps==0) and bot:GetMana()/bot:GetMaxMana()>0.4))
and bot:GetHealth()/bot:GetMaxHealth()>0.65 and Enemies~=nil and nEn-nAl<2 then
local enemy, health = utils.GetWeakestHero(bot, 1200)
if enemy ~= nil then
if not UseUlt(enemy) then
UseW(enemy)
end
end
end
end
for k,v in pairs( ability_usage_shredder ) do _G._savedEnv[k] = v end