Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Mismatched Tags Warnings #2

Closed
superfunc opened this issue Jul 26, 2016 · 2 comments
Closed

Mismatched Tags Warnings #2

superfunc opened this issue Jul 26, 2016 · 2 comments
Assignees

Comments

@superfunc
Copy link
Contributor

Platform: Mac OSX
Compiler: Apple LLVM version 7.3.0 (clang-703.0.31)

There are currently several occurrences of -Wmismatched-tags being triggered when building on newer compilers, such as relatively current clang. This comes from forward declarations of types not matching the way in which they were defined, i.e. one uses the keyword struct and another uses class. These should be cleaned up.

@amooty
Copy link

amooty commented Aug 2, 2016

Filed as internal issue #135153.

@sunyab
Copy link
Contributor

sunyab commented Aug 17, 2016

This should be addressed with b0f30ef. Closing!

@sunyab sunyab closed this as completed Aug 17, 2016
pixar-oss pushed a commit that referenced this issue Oct 18, 2016
Node-culling is a crucial optimization in Pcp composition that
is a win against the natural tendency for scene structure to
accumulate down namespace.

The basic idea is that, as we walk down namespace, we can prune
off branches of the composition structure as soon as we know
they contribute no further opinions.

However, the rules for which nodes we can cull are subtle due
to certain features that require preserving empty structure.
But it turns out we can be more aggressive with variant culling
than we had been.

(Internal change: 1664515)
pixar-oss added a commit that referenced this issue Jun 17, 2017
If a prototype prim is not a referenced model prim, make sure we build it "high" enough in the hierarchy to preserve material bindings.

Leverage PxrUsdKatanaReadXformable to gather primvars from the UsdGeomPointInstancer. Set them on both the "usd point instancer" location and its "instance array" child. Make sure to use the proper scopes ("point", "primitive").

Compute more data (e.g. the stage) upfront and pass them to the helpers as args.

(Internal change: 1758066)
kaischroeder referenced this issue in autodesk-forks/USD Feb 2, 2022
initial js render delegate improvements
@meshula meshula mentioned this issue Aug 31, 2023
2 tasks
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants