-
Notifications
You must be signed in to change notification settings - Fork 1.2k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Remove unnecessary null pointer checks #6
Comments
Filed as internal issue #135159. |
Note this code has been cleaned up since and can be closed: https:/PixarAnimationStudios/USD/blob/022f7ef54ff8ce15120f34e61e078c1daf471153/pxr/imaging/lib/hdSt/meshTopology.cpp#L83-87 |
There are further update candidates to consider, aren't there? |
Looks like I was wrong; I hadn't realized this was pointing to a more general problem and not those specific callouts, my apologies. |
I am just curious if all possible improvements were integrated into this software for the reported search pattern. |
Would you like to take another look also at any included software libraries? |
How will the software evolution be continued around a class like “GlfUVTextureStorageData”? |
How do you think about to use a development tool like “clang-tidy” for corresponding source code adjustments? |
…o 'laika-dev' Resolve "UsdMaya: add blendshapes to UsdSkel mesh export" Closes #6 See merge request third-party/USD!2
An extra null pointer check is not needed in functions like the following.
The text was updated successfully, but these errors were encountered: