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Fix broken OpenEXR link in README #32

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@asluk asluk commented Aug 25, 2016

Fix link to OpenEXR homepage.

@sunyab sunyab self-assigned this Aug 26, 2016
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Hey @asluk,

I believe the relative links to the supported platforms section in dev have already been fixed. If you could update the PR to reflect that, I'd appreciate it.

@asluk asluk changed the title Fix broken links in README per issue #11 Fix broken OpenEXR link in README Aug 31, 2016
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asluk commented Aug 31, 2016

Sure thing Josh; I've updated the PR to only refer to the broken OpenEXR link. Cheers~

@asluk asluk closed this Aug 31, 2016
@asluk asluk deleted the dev_README_fix_links branch August 31, 2016 11:44
@asluk asluk restored the dev_README_fix_links branch August 31, 2016 11:44
s-baron and others added 22 commits August 31, 2016 14:31
(Internal change: 1645824)
(Internal change: 1646184)
(Internal change: 1646387)
This change adds a black fallback texture for the case where a usd-imaged UV texture is missing a valid filepath. Note that ptex fallbacks are not currently implemented.

(Internal change: 1645825)
…n at arbitrary start and end times.

Implementation details:
Upon processing of the PxrUsdIn args, we determine the motion direction. If the motion is backward, when building attributes with motion samples, we flip the sign of sample times before inserting into the attribute builder.

(Internal change: 1645902)
px_vp20Utils::setupLightingGL() already does this for lights when rendering
in Maya using VP2.0, but that code is bypassed when using VP1.0.

(Internal change: 1645964)
…iting

out the usdGenSchema Python file. CMake was stripping out semicolons.
This caused the resulting python file to have the following string:

   customCode = _ExtractCustomCode(clsHFilePath, default='}\n\n#endif\n')

whereas the original had:

   customCode = _ExtractCustomCode(clsHFilePath, default='};\n\n#endif\n')

This caused usdGenSchema to generate syntactically invalid C++ classes(
no closing semicolon) in the case where a user had no custom code
and the default string above would be used.

Credit to github user murphyeoin for filing the bug and pointing
us to the fix.

Fixes PixarAnimationStudios#15

(Internal change: 1646239)
instance method from python (see testTfPython for an example).

(Internal change: 1646384)
…cate. We

evaluate this predicate for every prim index computed during parallel indexing
that has a payload and isn't in the cache's include set.  If the predicate
returns true, then we index with the payload included, and add the payload to
the cache's include set as indexing completes.  Usd makes use of this to
auto-include discovered payloads at stage open time, and to auto-load new
payloads if their nearest ancestor's payload was also included.

(Internal change: 1646394)
This allows the usdImaging component to build on systems that
have Qt4 but not PySide. In such cases, usdview will just not be
available.

Fixes PixarAnimationStudios#18

(Internal change: 1646492)
… preserve old behavior

(Internal change: 1647645)
Fixes incorrect syntax for checking the existence of the
pyside-uic binary, which caused the PYSIDE_FOUND flag to not
be set properly.

Also add a status message indicating if PySide was found
at cmake time.

(Internal change: 1647848)
…iting camera guides such as focus plane.

(Internal change: 1650399)
suppress marking collection dirty if the collection is not actually being changed.

(Internal change: 1650406)
replacing default function parameter with function overload.

(Internal change: 1650472)
takes precedence over setting the thread limit via any of the libWork
API calls.

(Internal change: 1650475)
Add BlockIndices() and update IsIndexed() to query this.

(Internal change: 1650542)
PeterShinners and others added 22 commits August 31, 2016 14:31
These do not change are alter the code in any way, but likely come from
fingers of habit from C developers.
A handful of Python files in usdviewq have stray tab indentions.
This is technically an error, but Python2 tries to guess at the
intention of the code. All tabs are removed.
Several files were importing modules never used. There were also
several cases of modules being imported at the top module scope
and then again later inside functions.
This is what configures Python to use new style classes.
Several of these classes are meant as lightweight placeholders
for enumerations, but it still seems consistent to derive
everything from object.
In an unlikely warning the incorrect variable was being
used to format the message.
The View class derived from QTextEdit was not calling the init method from the base.
When viewing through something that is not a camera, an error message was
missing the import for PrintWarning.
(Internal change: 1650706)
(Internal change: 1650837)
analysis reveals that it's totally valid to not have
a spec w/ relocate in every layer (duh) and we should
just skip layers without relocating specs here.

(Internal change: 1650844)
extends usdview's HUD->GPU stats to show GPU memory allocation.

(Internal change: 1650845)
this change is the first iteration of refactoring hd drawtarget API.
- make HdDrawTargetRenderPass not a HdTask
- remove simpleLightingShader dependency from Hd
- remove HdRenderPassState from HdDrawTargetRenderPass
- HdxDrawTargetTask manages HdRenderPassState and HdSimpleLightingShader
  along with HdDrawTargetRenderPass.

(Internal change: 1650907)
…spawning

parallel work.  The parallel work might invoke plugin code that needs the GIL.

(Internal change: 1650916)
…ead, which

is not okay per python docs.

(Internal change: 1650979)
…o avoid

redundant permission checks on SetField() calls that redirect to EraseField.

(Internal change: 1650986)
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asluk commented Aug 31, 2016

Didn't mean to close this; had some mayhem in my local repo. Should be resolved now, but if it's easier, I can just remake the change in a fresh branch; it's just correcting the OpenEXR webpage.

@asluk asluk reopened this Aug 31, 2016
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asluk commented Aug 31, 2016

nm; I'll remake the change in a fresh branch.

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