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修复进入播放独占模式时的卡顿问题 (#617)
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Richasy authored Sep 20, 2024
1 parent 635780d commit 9077bdf
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Showing 3 changed files with 6 additions and 6 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -50,12 +50,12 @@ protected override void OnNavigatedFrom(NavigationEventArgs e)
/// <inheritdoc/>
protected override void OnPageLoaded()
{
DispatcherQueue.TryEnqueue(Microsoft.UI.Dispatching.DispatcherQueuePriority.Low, CheckPlayerSize);
DispatcherQueue.TryEnqueue(Microsoft.UI.Dispatching.DispatcherQueuePriority.Normal, CheckPlayerSize);
}

private void OnPlayContainerSizeChanged(object sender, SizeChangedEventArgs e)
{
DispatcherQueue.TryEnqueue(Microsoft.UI.Dispatching.DispatcherQueuePriority.Low, CheckPlayerSize);
DispatcherQueue.TryEnqueue(Microsoft.UI.Dispatching.DispatcherQueuePriority.Normal, CheckPlayerSize);
}

private void CheckPlayerSize()
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Original file line number Diff line number Diff line change
Expand Up @@ -50,12 +50,12 @@ protected override void OnNavigatedFrom(NavigationEventArgs e)
/// <inheritdoc/>
protected override void OnPageLoaded()
{
DispatcherQueue.TryEnqueue(Microsoft.UI.Dispatching.DispatcherQueuePriority.Low, CheckPlayerSize);
DispatcherQueue.TryEnqueue(Microsoft.UI.Dispatching.DispatcherQueuePriority.Normal, CheckPlayerSize);
}

private void OnPlayContainerSizeChanged(object sender, SizeChangedEventArgs e)
{
DispatcherQueue.TryEnqueue(Microsoft.UI.Dispatching.DispatcherQueuePriority.Low, CheckPlayerSize);
DispatcherQueue.TryEnqueue(Microsoft.UI.Dispatching.DispatcherQueuePriority.Normal, CheckPlayerSize);
}

private void CheckPlayerSize()
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Original file line number Diff line number Diff line change
Expand Up @@ -56,12 +56,12 @@ protected override void OnNavigatedFrom(NavigationEventArgs e)
/// <inheritdoc/>
protected override void OnPageLoaded()
{
DispatcherQueue.TryEnqueue(Microsoft.UI.Dispatching.DispatcherQueuePriority.Low, CheckPlayerSize);
DispatcherQueue.TryEnqueue(Microsoft.UI.Dispatching.DispatcherQueuePriority.Normal, CheckPlayerSize);
}

private void OnPlayContainerSizeChanged(object sender, SizeChangedEventArgs e)
{
DispatcherQueue.TryEnqueue(Microsoft.UI.Dispatching.DispatcherQueuePriority.Low, CheckPlayerSize);
DispatcherQueue.TryEnqueue(Microsoft.UI.Dispatching.DispatcherQueuePriority.Normal, CheckPlayerSize);
}

private void CheckPlayerSize()
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