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Doxygen doc overhaul #2659
Doxygen doc overhaul #2659
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Is there somewhere published that this can be viewed? @only-a-ptr |
Here is a preview: https://test.anotherfoxguy.com/ |
@AnotherFoxGuy thanks! |
Will do. |
Guys, I need your opinions - does this make sense? cf12baf I'm trying to document 4 different things in a single doxygen doc:
Is it clear what is what? |
makes sense |
Makes sense for me too. |
Leftover from RigEditor era, circa 2014-15
Introduced faux namespace ScriptAPI and faux module 'Script-side API'
Also fixed many 'missing title' warnings. Also fixed INPUT tag.
The angelscript documentation is now divided into 3 pseudo-modules: Game-to-script ^AngelScript^ Documents script functions (callbacks) invoked by the game. Script-to-game ^AngelScript^ Documents game functions which scripts can invoke to control it. Script-to-script ^AngelScript^ Documents built-in scripts.
…keyword. There were many broken @copydoc/@Copyref directives - removed in favor of simple member group explaining where the API is from.
Redundant docs simply deleted. GUi_GameControls: deleted unused variable `m_text_all_active` - leftover from removed .map file combobox.
it could be instantiated, but it would have no effect.
Also renamed file 'global_functions.h' to just 'globals.h' since it's mostly enums anyway.
I updated the looks (doxygen-awesome) and placed my overwiew text on the main page.