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Android support via Oboe #468

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merged 2 commits into from
Oct 27, 2020
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endragor
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This code compiles (assuming my PR into oboe-rs gets merged), but has not been tested yet, because there are problems with including multiple .so in a single .apk (katyo/oboe-rs#5). In the meantime I'd like to ask for clarifications for a couple of questions that occurred during implementation:

  1. StreamInstant for callbacks.

It's unclear whether CPAL guarantees any relations between different StreamInstant values. For example, should callback and capture fields of InputStreamTimestamp be comparable in any way? Should InputStreamTimestamp values for different streams be comparable?

Oboe provides only the number of frames read/written from/to the stream. Based on the number of frames and sample rate it's possible to compute the duration. This is how I provide values for capture and playback fields of InputStreamTimestamp and OutputStreamTimestamp. For callback fields I simply use std::time::Instant, providing the time elapsed since the stream creation. Is that OK?

  1. There seems to be no good way to query maximum buffer size from Android, but methods for querying minimum buffer size exist. So I decided to return i32::MAX as the maximum buffer size. Providing this value should theoretically work, but the implementation may reduce the value to something more meaningful. Again, is this fine or is there a better approach?

@enfipy
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enfipy commented Sep 4, 2020

What status of Android support here? Why this PR closed?

@endragor endragor reopened this Sep 4, 2020
@endragor
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endragor commented Sep 4, 2020

Still need to figure out a way to include oboe library to the .apk builds that depend on it.

@endragor endragor force-pushed the android-support branch 2 times, most recently from e7f2ba8 to bd08f86 Compare September 6, 2020 05:53
@zarik5
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zarik5 commented Oct 18, 2020

Is there any update on this?

@enfipy

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@endragor endragor changed the title WIP: Android support via Oboe Android support via Oboe Oct 19, 2020
@endragor
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This should in theory work and be ready for merge. I tested it in the past on Android 10 with the older version of oboe-rs. I'd appreciate if someone could perform more testing and see if this works on older Android version - ideally before Android 8.0, where AAudio was introduced.

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enfipy commented Oct 19, 2020

@endragor I tried to add this to Bevy and I was able to build an app for Android. But when I add this system:

fn audio(asset_server: Res<AssetServer>, audio_output: Res<AudioOutput>) {
    let music = asset_server.load("sounds/Windless Slopes.mp3").unwrap();
    audio_output.play(music);
}

It breaks after rendering some Bevy graphics with the ndk_glue error here:

pub fn native_activity() -> &'static NativeActivity {
    unsafe { NATIVE_ACTIVITY.as_ref().unwrap() }
}

I'm not sure but maybe something wrong with get_activity or where it gets called. Any ideas?

Some of my changes:
creator-rs/bevy@23ccd4d
https:/creator-rs/rodio/commit/738cab244c767be83f455251b757ee807614597e
And the project that I try this on:
https:/creator-rs/creator/tree/master/examples/app

@mitchmindtree
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Hey @endragor, thanks for such an epic PR!

As I don't have an Android device available to me, it's difficult to test this out locally. It would be great to have at list once other contributor be able to confirm this is running before landing this.

Also, it would be great if a CI job could be added for building and testing this backend (see .github/workflows/cpal.yml). This would greatly assist maintainers when they don't have a device to test on locally, and would help to reduce the chance of accidentally introducing errors. CI scripts can also act as a nice reference for maintainers or other users to see how they can setup an environment in which they can build for the desired target.

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enfipy commented Oct 21, 2020

I'm trying to run it on my Mi Mix 2 and getting pretty weird errors. First, I wasn't able to proceed without updating ndk & ndk-glue in cpal to version 0.2 (was getting an error with native_activity()). But after I updated - I receive the following 2 kinds of errors randomly!

Screen Shot 2020-10-21 at 11 04 57 PM

I don't know when exactly errors appear but I'm sure that it panics during playback!

  1. FORTIFY: pthread_mutex_lock called on a destroyed mutex (0x77f01fe4d0)
  2. thread '<unnamed>' panicked at 'supplied instant is later than self', library/std/src/time.rs:285:48

Any ideas?

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enfipy commented Oct 21, 2020

I placed my logs in Pastebin analog here.

I tried to clear them from gfx & bevy spam logs and it clearly shows what happens. But I'm not sure how to fix it.

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@enfipy I'm planning to do some testing on the weekend. At a glance the stack trace looks like rodio stream handle is being used when the stream itself was destroyed. So that is more about correct rodio usage; things look fine on CPAL side - the internal stream was opened and started successfully.

@endragor
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ndk and ndk-glue versions indeed needed bumping, but otherwise this branch works for me.

I've added a repo for others to quickly test Android support: https:/endragor/cpal-android-test
Here is a direct link to the prebuilt APK that you can share with others so they can test it: https:/endragor/cpal-android-test/raw/master/CPALTest.apk

I've tested it on Honor 10i running Android 10. It'd be great to test on older Android versions. If Android emulator works for you (it does not for me), you may test it there, too.

@mitchmindtree I've added CI jobs to check clippy errors and compilation of examples for Android target. We can't actually run anything on an Android device from CI, so I don't think there is much else to do there. By the way, I noticed there are clippy warnings (unrelated to this PR) and yet the clippy job finishes successfully. Is that expected?

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Works amazingly! Superb work!

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enfipy commented Oct 26, 2020

@est31 Hey, may you consider to review this one so we can proceed with this?

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Awesome stuff @endragor, looking good to me! And thanks @enfipy for testing.

Maybe it would also be useful to have a cargo apk build step in the CI too, just to check that all the build time linking and packaging stays in a working state too? I think it's fine for this to be added in a follow-up PR though.

Happy to merge!

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4 participants