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main.js
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main.js
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(function() {
let scoreList = [];
let count = 0;
dupFixHeader();
buildScoreList();
$('.score-board').after(buildScoreBoard());
$('.board-container').append(buildScoreNames());
buildGameResultDetailsBoard();
buidlLastUpdateTime();
handleDetailsToggleEvent();
handleScrollEvent();
function buildGameResultDetailsBoard() {
const detailsBoard = gameData
.sort((a, b) => {
const dateA = new Date(a.date);
const dateB = new Date(b.date);
const aLarger = dateA > dateB;
const bLarger = dateA < dateB;
return aLarger ? 1 : bLarger ? -1 : a.round - b.round;
})
.map(game => buildOneGameResultBoard(game))
.join('');
$('.game-details').append(detailsBoard);
}
function buildScoreList() {
gameData.forEach(game => {
const winSide = game.winSide;
game.players.forEach(player => {
let playerInScoreList = getPlayerInData(player.name);
if (!playerInScoreList) {
playerInScoreList = {
name: player.name,
score: 0,
count: 0,
wolfCount: 0,
wolfWinCount: 0,
goodmanCount: 0,
goodmanWinCount: 0,
};
scoreList.push(playerInScoreList);
}
playerInScoreList.count++;
const isWin = isPlayerWin(player.character, winSide);
if (isWin) {
playerInScoreList.score++;
if (isWolf(player.character)) {
playerInScoreList.wolfWinCount++;
}
if (isGoodman(player.character)) {
playerInScoreList.goodmanWinCount++;
}
}
if (isWolf(player.character)) {
playerInScoreList.wolfCount++;
}
if (isGoodman(player.character)) {
playerInScoreList.goodmanCount++;
}
increaseCharacterCount(playerInScoreList, player.character, isWin);
});
});
}
function increaseCharacterCount(playerInScoreList, character, isWin) {
let key;
let index = Object.values(goodmen).indexOf(character);
if (index >= 0) {
key = Object.keys(goodmen)[index];
}
index = Object.values(wolves).indexOf(character);
if (index >= 0) {
key = Object.keys(wolves);
}
playerInScoreList[`${key}Count`] = playerInScoreList[`${key}Count`]
? playerInScoreList[`${key}Count`] + 1
: 1;
if (isWin) {
playerInScoreList[`${key}WinCount`] = playerInScoreList[`${key}WinCount`]
? playerInScoreList[`${key}WinCount`] + 1
: 1;
}
}
function isPlayerWin(character, winSide) {
return Object.values(roleSides[winSide]).indexOf(character) >= 0;
}
function isWolf(character) {
return Object.values(roleSides.wolves).indexOf(character) >= 0;
}
function isGoodman(character) {
return Object.values(roleSides.goodmen).indexOf(character) >= 0;
}
function getPlayerInData(playerName) {
return scoreList.find(player => player.name == playerName);
}
function getCharacterIndex(character) {
let characterIndex = -1;
let characterSide = -1;
for (let [side, roles] of Object.entries(roleSides)) {
characterIndex = Object.values(roles).indexOf(character);
if (characterIndex >= 0) {
characterSide = Object.keys(roleSides).indexOf(side);
break;
}
}
return {
side: characterSide,
index: characterIndex,
};
}
function sortScoreList() {
return scoreList.filter(a => a.score > 0).sort((a, b) => {
let compare = b.score - a.score;
if (compare === 0) {
compare = b.count - a.count;
}
return compare;
});
}
function buildScoreBoard() {
return sortScoreList()
.map((playerInScoreList, idx) => {
const {
name,
score,
count,
wolfCount,
wolfWinCount,
goodmanCount,
goodmanWinCount,
seerCount,
seerWinCount,
witcherCount,
witcherWinCount,
hunterCount,
hunterWinCount,
guardCount,
guardWinCount,
cupidCount,
cupidWinCount,
idiotCount,
idiotWinCount,
villagerCount,
villagerWinCount,
} = playerInScoreList;
const rate = (score / count * 100).toFixed(2);
const wolfRate = wolfCount
? `${(wolfWinCount / wolfCount * 100).toFixed(2)}%`
: 0;
const goodmanRate = goodmanCount
? `${(goodmanWinCount / goodmanCount * 100).toFixed(2)}%`
: 0;
const pickWolfRate = `${(wolfCount / count * 100).toFixed(2)}%`;
const villagerRate = villagerCount
? `${(
rawNumber(villagerWinCount) /
rawNumber(villagerCount) *
100
).toFixed(2)}%`
: 0;
const seerRate = seerCount
? `${(rawNumber(seerWinCount) / rawNumber(seerCount) * 100).toFixed(
2
)}%`
: 0;
const witcherRate = witcherCount
? `${(
rawNumber(witcherWinCount) /
rawNumber(witcherCount) *
100
).toFixed(2)}%`
: 0;
const hunterRate = hunterCount
? `${(
rawNumber(hunterWinCount) /
rawNumber(hunterCount) *
100
).toFixed(2)}%`
: 0;
const guardRate = guardCount
? `${(rawNumber(guardWinCount) / rawNumber(guardCount) * 100).toFixed(
2
)}%`
: 0;
const idiotRate = idiotCount
? `${(rawNumber(idiotWinCount) / rawNumber(idiotCount) * 100).toFixed(
2
)}%`
: 0;
return `<li class='person'><span class='person__rank'>${idx +
1}</span><span class='person__name'>${name}</span>
<span class='person__score'>${score}</span>
<span class='person__result'>${count}</span>
<span class='person__result'>${rate}%</span>
<span class='person__result'>${wolfWinCount}/${wolfCount}</span>
<span class='person__result'>
${wolfRate}
</span>
<span class='person__result'>${pickWolfRate}</span>
<span class='person__result'>${rawNumber(
goodmanWinCount
)}/${rawNumber(goodmanCount)}</span>
<span class='person__result'>${goodmanRate}</span>
<span class='person__result'>${rawNumber(
villagerWinCount
)}/${rawNumber(villagerCount)}</span>
<span class='person__result'>${villagerRate}</span>
<span class='person__result large'>${rawNumber(
seerWinCount
)}/${rawNumber(seerCount)}</span>
<span class='person__result large'>${seerRate}</span>
<span class='person__result'>${rawNumber(
witcherWinCount
)}/${rawNumber(witcherCount)}</span>
<span class='person__result'>${witcherRate}</span>
<span class='person__result'>${rawNumber(
hunterWinCount
)}/${rawNumber(hunterCount)}</span>
<span class='person__result'>${hunterRate}</span>
<span class='person__result'>${rawNumber(
guardWinCount
)}/${rawNumber(guardCount)}</span>
<span class='person__result'>${guardRate}</span>
<span class='person__result'>${rawNumber(
idiotWinCount
)}/${rawNumber(idiotCount)}</span>
<span class='person__result'>${idiotRate}</span>
</li>`;
})
.join('');
}
function rawNumber(number) {
return number ? number : 0;
}
function buildScoreNames() {
const names = sortScoreList()
.map(({ name }, idx) => {
return `<li class='person'><span class='person__name'>${name}</span>
</li>`;
})
.join('');
return `
<ul class="hide-name">
<li class="person person--header">
<span class="person__name">玩家</span>
</li>
${names}
</ul>`;
}
function buildOneGameResultBoard(game) {
const winSide = game.winSide;
let playerInfos = game.players.sort((a, b) => {
const aCharaterInfo = getCharacterIndex(a.character);
const bCharaterInfo = getCharacterIndex(b.character);
let compare = aCharaterInfo.side - bCharaterInfo.side;
if (compare === 0) {
compare = aCharaterInfo.index - bCharaterInfo.index;
}
return compare;
});
playerInfos = playerInfos
.map(player => {
const win = isPlayerWin(player.character, winSide);
return `<li class="details details_${win ? 'win' : 'loss'}">
<span class="details_player">${player.name}</span>
<span class="details_character">${
player.lover ? getHeartBlock() : ''
}${player.character}</span>
<span class="details_result ">${win ? 'Win' : 'Loss'}</span>
</li>`;
})
.join('');
const date = new Date(game.date);
return `
<div class="single-game-details">
<div class="single-game-details-title"><b>${++count}.</b> ${date.getMonth() +
1}月${date.getDate()}日, 第${game.round}局, 获胜方:<span class="win_${
game.winSide
}">${getWinText(game.winSide)}</span>
<span class="expand-icon">
<svg focusable="false" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="M10 6L8.59 7.41 13.17 12l-4.58 4.59L10 18l6-6z" transform="rotate(90) translate(0, -24)"></path></svg>
</span></div>
<ul style="display:none">
<li class="details details--header">
<span class="details_player">玩家</span>
<span class="details_character">角色</span>
<span class="details_result">胜负</span>
</li>
${playerInfos}
</ul>
</div>
<hr />
`;
}
function handleDetailsToggleEvent() {
$('.game-details').on('click', '.single-game-details-title', function() {
const $this = $(this);
$this
.parents('.single-game-details')
.find('ul')
.slideToggle();
});
}
function getWinText(winSide) {
const winText = {
goodmen: '神民',
wolves: '狼人',
thirdSide: '第三方',
};
return winText[winSide];
}
function getHeartBlock() {
return `<span class="heart">
<img src="./heart.png"/>
</span>`;
}
function buidlLastUpdateTime() {
const maxDate = gameData
.map(game => new Date(game.date))
.reduce(
(lastData, currectDate) =>
lastData > currectDate ? lastData : currectDate,
0
);
$('.league__info').text(
`最后更新: ${maxDate.getMonth() + 1}月${maxDate.getDate()}日`
);
}
function handleScrollEvent() {
$('.person-ul').scroll(event => {
if (event.target.scrollLeft > 50) {
$('.hide-name').show();
$('.header-person-name').show();
} else {
$('.hide-name').hide();
$('.header-person-name').hide();
}
});
}
function dupFixHeader() {
const $personUl = $('.person-ul');
const $fixHeader = $($personUl[0].outerHTML);
$fixHeader.append(`
<div class="header-person-name person" >
<span>玩家</span>
</div>
`);
$fixHeader
.removeClass('person-ul')
.addClass('fix-header')
.find('.score-board')
.removeClass('score-board');
$fixHeader.css('width', $personUl.width());
$('.board-container').append($fixHeader);
function scrollFixHeader() {
$fixHeader.find('li').css('margin-left', 0 - $personUl.scrollLeft());
}
$(window).scroll(() => {
const rect = $('.person-ul')[0].getBoundingClientRect();
if (rect.y < 0 && rect.y + rect.height > 57) {
$fixHeader.show();
$personUl.on('scroll', scrollFixHeader);
scrollFixHeader();
} else {
$personUl.off('scroll', scrollFixHeader);
$fixHeader.hide();
}
});
}
function dupFixHeader() {
const $personUl = $('.person-ul');
const $fixHeader = $($personUl[0].outerHTML);
$fixHeader.append(`
<div class="header-person-name person" >
<span>玩家</span>
</div>
`);
$fixHeader
.removeClass('person-ul')
.addClass('fix-header')
.find('.score-board')
.removeClass('score-board');
$fixHeader.css('width', $personUl.css('width'));
$('.board-container').prepend($fixHeader);
function scrollFixHeader() {
$fixHeader.find('li').css('margin-left', 0 - $personUl.scrollLeft());
}
function windowScroll() {
const offset = $('.person-ul').offset();
const height = $('.person-ul').height();
const scrollTop = $(window).scrollTop();
if (scrollTop > offset.top && scrollTop < offset.top + height - 50) {
$fixHeader.show();
$fixHeader.css('margin-top', scrollTop - offset.top);
$personUl.on('scroll', scrollFixHeader);
scrollFixHeader();
} else {
$personUl.off('scroll', scrollFixHeader);
$fixHeader.hide();
}
}
$(document.body).on('touchmove', windowScroll);
$(window).on('scroll', windowScroll);
}
})();