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tooltips.lua
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tooltips.lua
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local myname, ns = ...
local origs = {}
local OnTooltipSetItem = function(frame, ...)
assert(frame, "arg 1 is nil, someone isn't hooking correctly")
local _, link = frame:GetItem()
local id = link and ns.ids[link]
if id then
local min, max, count = tekauc.mins[id], tekauc.maxes[id], tekauc.counts[id]
local _, _, _, _, _, _, _, maxStack = GetItemInfo(id)
if min then
local buyout = ns.GS(min)
if max and max ~= min then buyout = buyout.." - "..ns.GS(max) end
frame:AddDoubleLine("AH buyout:", buyout)
if (maxStack or 0) > 1 then
local stackbuyout = ns.GS(min*maxStack)
if max and max ~= min then
stackbuyout = stackbuyout.." - "..ns.GS(max*maxStack)
end
frame:AddDoubleLine("AH stack buyout:", stackbuyout)
end
end
if count then
frame:AddDoubleLine("Number on AH:", count)
elseif tekauc.manualprices[id] then
frame:AddDoubleLine("Manual price:", ns.GS(tekauc.manualprices[id]))
end
local owner = frame:GetOwner()
if frame == GameTooltip and min and owner and owner.hasItem and AuctionFrame:IsVisible() and owner:GetParent():GetID() ~= KEYRING_CONTAINER then
frame:AddLine("Alt-click to post on AH", 1, 0, 0.5)
end
end
if origs[frame] then return origs[frame](frame, ...) end
end
for i,frame in pairs{GameTooltip, ItemRefTooltip} do
origs[frame] = frame:GetScript("OnTooltipSetItem")
frame:SetScript("OnTooltipSetItem", OnTooltipSetItem)
end