Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

WIP! test: save and load #99

Draft
wants to merge 3 commits into
base: develop
Choose a base branch
from
Draft
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
// Copyright 2020 The Terasology Foundation
// Copyright 2022 The Terasology Foundation
// SPDX-License-Identifier: Apache-2.0
package org.terasology.wildAnimals.system;

Expand Down Expand Up @@ -30,7 +30,7 @@
import java.util.Random;
import java.util.function.Function;

@Share(value = WildAnimalsSpawnSystem.class)
@Share(WildAnimalsSpawnSystem.class)
@RegisterSystem(RegisterMode.AUTHORITY)
public class WildAnimalsSpawnSystem extends BaseComponentSystem {
private AnimalSpawnConfig config;
Expand Down Expand Up @@ -123,7 +123,7 @@ public void onChunkGenerated(OnChunkGenerated event, EntityRef worldEntity) {
*
* @param chunkPos The chunk which the game will try to spawn deers on
*/
private void tryFlockAnimalSpawn(Prefab animalPrefab, Vector3ic chunkPos) {
void tryFlockAnimalSpawn(Prefab animalPrefab, Vector3ic chunkPos) {
List<Vector3i> foundPositions = findFlockAnimalSpawnPositions(chunkPos);

if (foundPositions.size() < config.minFlockSize * config.minGroundPerFlockAnimal) {
Expand Down
Original file line number Diff line number Diff line change
@@ -0,0 +1,152 @@
// Copyright 2022 The Terasology Foundation
// SPDX-License-Identifier: Apache-2.0

package org.terasology.wildAnimals.system;

import com.google.common.collect.Lists;
import org.joml.Vector3f;
import org.joml.Vector3i;
import org.junit.jupiter.api.BeforeEach;
import org.junit.jupiter.api.MethodOrderer;
import org.junit.jupiter.api.Order;
import org.junit.jupiter.api.Tag;
import org.junit.jupiter.api.Test;
import org.junit.jupiter.api.TestInstance;
import org.junit.jupiter.api.TestMethodOrder;
import org.junit.jupiter.api.extension.ExtendWith;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import org.terasology.engine.config.SystemConfig;
import org.terasology.engine.context.Context;
import org.terasology.engine.core.GameEngine;
import org.terasology.engine.core.PathManager;
import org.terasology.engine.core.subsystem.EngineSubsystem;
import org.terasology.engine.entitySystem.entity.EntityManager;
import org.terasology.engine.entitySystem.entity.EntityRef;
import org.terasology.engine.integrationenvironment.MainLoop;
import org.terasology.engine.integrationenvironment.jupiter.Dependencies;
import org.terasology.engine.integrationenvironment.jupiter.IntegrationEnvironment;
import org.terasology.engine.integrationenvironment.jupiter.MTEExtension;
import org.terasology.engine.logic.location.LocationComponent;
import org.terasology.engine.logic.players.LocalPlayer;
import org.terasology.engine.persistence.StorageManager;
import org.terasology.engine.rendering.logic.SkeletalMeshComponent;
import org.terasology.engine.rendering.nui.layers.mainMenu.savedGames.GameProvider;
import org.terasology.engine.world.WorldProvider;
import org.terasology.engine.world.block.BlockRegion;
import org.terasology.wildAnimals.AnimalSpawnConfig;

import java.io.IOException;
import java.io.UncheckedIOException;
import java.nio.file.Path;
import java.util.List;

import static com.google.common.truth.Truth.assertThat;
import static com.google.common.truth.Truth.assertWithMessage;

@TestInstance(TestInstance.Lifecycle.PER_METHOD)
@TestMethodOrder(MethodOrderer.OrderAnnotation.class)
@Tag("MteTest")
@ExtendWith(MTEExtension.class)
@Dependencies("WildAnimals")
@IntegrationEnvironment(subsystem = WildAnimalsSpawnSystemTest.WriteSaveGames.class)
class WildAnimalsSpawnSystemTest {

private static final Logger logger = LoggerFactory.getLogger(WildAnimalsSpawnSystemTest.class);

@BeforeEach
void configSpawn(WildAnimalsSpawnSystem spawnSystem, WorldProvider worldProvider) {
var config = new AnimalSpawnConfig();
config.spawnChanceInPercent = 100;
config.minFlockSize = 1;
config.minGroundPerFlockAnimal = 1;
spawnSystem.setConfig(config);

// Spawn on any solid ground.
spawnSystem.setSpawnCondition(pos -> {
Vector3i below = new Vector3i(pos.x, pos.y - 1, pos.z);
return worldProvider.getBlock(pos).isPenetrable()
&& !worldProvider.getBlock(below).isPenetrable();
});
}

@Test
@Order(1)
void testCanSave(EntityManager entities, StorageManager storage, LocalPlayer player, MainLoop main) {
assertThat(GameProvider.isSavesFolderEmpty()).isTrue();

loadRegionAroundPlayer(player, main);

assertThat(entities.getEntitiesWith(SkeletalMeshComponent.class)).isNotEmpty();

var animals = Lists.newArrayList(entities.getEntitiesWith(SkeletalMeshComponent.class));
assertEveryoneHasBones(animals);

storage.waitForCompletionOfPreviousSaveAndStartSaving();
storage.finishSavingAndShutdown();
}

@Test
@Order(2)
void testCanLoad(EntityManager entities, LocalPlayer player, MainLoop main) {
assertThat(GameProvider.getSavedGames()).hasSize(1);

loadRegionAroundPlayer(player, main);

var animals = Lists.newArrayList(entities.getEntitiesWith(SkeletalMeshComponent.class));
assertEveryoneHasBones(animals);
}

private void loadRegionAroundPlayer(LocalPlayer player, MainLoop main) {
var character = player.getCharacterEntity();
var loc = character.getComponent(LocationComponent.class).getWorldPosition(new Vector3f());
var relevantRegion = new BlockRegion((int) loc.x, (int) loc.y, (int) loc.z)
.expand(100, 0, 100);
main.runUntil(main.makeBlocksRelevant(relevantRegion));
}

private void assertEveryoneHasBones(List<EntityRef> animals) {
assertThat(animals).isNotNull();
assertThat(animals).isNotEmpty();
for (EntityRef animal : animals) {
var skeleton = animal.getComponent(SkeletalMeshComponent.class);
var a = assertWithMessage("Entity %s animal %s", animal, skeleton);
a.that(skeleton.boneEntities).isNotNull();
a.that(skeleton.boneEntities).isNotEmpty();
skeleton.boneEntities.forEach((name, boneEnt) ->
assertWithMessage("Bone \"%s\"", name).that(boneEnt).isNotEqualTo(EntityRef.NULL));
}
}

/** @see <a href="https:/MovingBlocks/Terasology/issues/5050">Terasology#5050</a> */
static class WriteSaveGames implements EngineSubsystem {

private static Path homePath;

@Override
public String getName() {
return getClass().getCanonicalName();
}

@Override
public void preInitialise(Context rootContext) {
if (homePath != null) {
try {
logger.debug("Resetting home path to previously seen {}", homePath);
PathManager.getInstance().useOverrideHomePath(homePath);
} catch (IOException e) {
throw new UncheckedIOException(e);
}
}
}

@Override
public void initialise(GameEngine engine, Context rootContext) {
if (homePath == null) {
homePath = PathManager.getInstance().getHomePath();
logger.debug("Home path first set to {}", homePath);
}
rootContext.getValue(SystemConfig.class).writeSaveGamesEnabled.set(true);
}
}
}
42 changes: 42 additions & 0 deletions src/test/resources/logback-test.xml
Original file line number Diff line number Diff line change
@@ -0,0 +1,42 @@
<!-- This file, when present as src/test/resources/logback-test.xml,
configures log filters during test execution.

To configure the logs generated while in-game, see
facades/PC/src/main/resources/logback.xml
-->
<configuration debug="false">
<!-- debug: reports all changes to this configuration on System.out -->

<include resource="org/terasology/engine/logback/setup.xml" />

<!-- JUnit collects console output during test execution
and include it in the report for the test. -->
<appender name="CONSOLE" class="ch.qos.logback.core.ConsoleAppender">
<encoder>
<pattern>%d{HH:mm:ss.SSS} [%thread] %-5level %logger{36} - %msg%n</pattern>
</encoder>

<include resource="org/terasology/engine/logback/filter-reflections.xml" />
</appender>

<root level="warn">
<appender-ref ref="CONSOLE" />
</root>

<!-- NOTE You can add fine granular custom log-level overrides here.
This works in both ways; you can increase or decrease the log level
for specific packages or classes.

For example:

<logger name="org.terasology.engine.world" level="debug" />
<logger name="org.terasology.module.health.systems.HealthAuthoritySystem" level="error" />
-->
<logger name="org.terasology" level="warn" />
<logger name="org.terasology.engine.i18n" level="warn" />
<logger name="org.reflections.Reflections" level="warn" />
<logger name="org.terasology.engine.integrationenvironment" level="info" />
<logger name="org.terasology.persistence" level="debug" />
<logger name="org.terasology.engine.persistence" level="debug" />
<logger name="org.terasology.engine.core.module" level="info" />
</configuration>