-
Notifications
You must be signed in to change notification settings - Fork 1
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Crash when using MicroManage in Multiplayer #27
Comments
Also having the same issue. Hopefully it gets fixed, the mod seems really useful! |
Had this issue, except the crash was immediate on setting a target. Had the other player check the milestone in the hub to confirm micromanage had installed for them, and the crash immediately stopped occurring. Problem could be driven by some sort of issue synchronizing the milestone properly? Haven't been able to get the crash to reoccur since so haven't tested, so may be cargo culting. But if not, having the clients check the milestone is a possible work around |
I'm not able to use the mod in multiplayer without crashing.
When I'm playing alone, everything works as intended. However, as soon as someone else joins into my game (with exactly the same mod setup as me), I can execute maybe 2-3 actions like moving stuff around with MicroManage, and at the next action it just crashes. The other person has MicroManage installed and even a MicroManage tool equipped. If the other person leaves, I can use the mod just fine again.
Happened on Experimental before U6 hit EA, as well as on the current EA version.
Relevant crash log part here
The text was updated successfully, but these errors were encountered: