Releases: WittleWolfie/AutomaticBonusProgression
Releases · WittleWolfie/AutomaticBonusProgression
v1.0.7
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Fixed enchantment costs for Keen and Brilliant Energy
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Attunement effects now persist on death
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Stat boosts are now untyped, so they stack with legendary gifts
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Known Issues
- Attunement doesn't work with Finnean, unsure if I'll fix
- Attribute values may be calculated incorrectly during levelup, I will not fix this
v1.0.6
- Made the Attunement UI logic more robust
v1.0.5
I recommend going through a re-spec and re-equipping items for your existing playthrough.
- Removed half-spell overlay from Attunement UI
- Fixed enhancement cost of Corrosive and Corrosive Burst
- Fixed bug that caused innate enchantments on weapons to infinitely stack the enhancement counter
- Attunement UI should now show the total bonus on your weapon including innate enchantments
- Fixed bug with Mythic Respec that didn't remove Legendary Gifts
v1.0.4
- Add support for Magic Deceiver
- Temporary Enhancement bonuses to Weapons function before level 4
v1.0.3
- Fixed exception in logging
- Added toggle to enable or disable Legendary Gifts
v1.0.2
- Update for Lord of the North DLC
v1.0.1
This now feature complete. I have no plans to add new functionality, but will continue to fix bugs and ensure compatibility with game patches.
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New Weapon Enchants
- Lifesurge
- Limning
- Ominous
- Phase Locking
- Quaking
- Sneaky
- Valiant
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Misc
- Compatibility fix for Feat Per Level mod
v0.9.3
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New Bugfixes
- Legendary Gifts should be granted to the Legend mythic path as expected
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New Weapon Enchants
- Culling
- Impact
- Invigorating
v0.9.2
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New Weapon Enchants
- Cunning
- Dazzling Radiance
- Debilitating
- Distracting
- Dueling
- Fortuitous
- Growing
- Leveraging
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Misc
- Bewildering now has a separate cast pool for main hand and off-hand
- Legendary Off-Hand should open the correct enchant view
v0.9.1
- New Weapon Enchants
- Bewildering
- Brawling
- Courageous