Dedupe no0
and nz0
EntityAxeKnight
shared code
#3602
Workflow file for this run
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name: Build C code | |
on: | |
push: | |
branches: | |
- master | |
paths: | |
- 'include/**' | |
- 'src/**' | |
- 'tools/sotn-assets/**' | |
- 'cmake/**' | |
- 'CMakeLists*' | |
pull_request: | |
paths: | |
- 'include/**' | |
- 'src/**' | |
- 'tools/sotn-assets/**' | |
- 'cmake/**' | |
- 'CMakeLists*' | |
workflow_dispatch: | |
jobs: | |
extract-assets: | |
# Building and testing cannot work if the repository owner is not Xeeynamo | |
# due to the missing secrets to clone the CI dependencies | |
if: github.repository == 'Xeeynamo/sotn-decomp' | |
runs-on: ubuntu-latest | |
steps: | |
- name: Clone main repo | |
uses: actions/checkout@v4 | |
with: | |
ref: ${{ github.ref }} | |
submodules: false | |
- name: Get dependencies | |
uses: actions/cache@v4 | |
id: get-dependencies | |
with: | |
path: 'disks/dependencies' | |
key: sotn-us-deps | |
- name: Setting up dependencies | |
working-directory: disks | |
run: cat dependencies/* | tar -zxf - | |
- name: Extract dependencies | |
run: make extract_disk | |
- name: Extract game assets | |
run: | | |
make update-dependencies | |
make -j extract | |
make -j extract_assets | |
- name: Export assets | |
uses: actions/upload-artifact@v4 | |
with: | |
name: assets | |
path: assets | |
build-linux: | |
strategy: | |
matrix: | |
compiler: ["clang", "gcc"] | |
build_type: ["Debug", "RelWithDebInfo"] | |
sound_engine: ["lle", "custom"] | |
runs-on: ubuntu-24.04 | |
needs: extract-assets | |
steps: | |
- name: Install requirements | |
run: sudo apt-get update && sudo apt-get install build-essential libsdl2-dev | |
- name: Clone repo | |
uses: actions/checkout@v4 | |
with: | |
ref: ${{ github.ref }} | |
submodules: false | |
- name: Get assets | |
uses: actions/download-artifact@v4 | |
with: | |
name: assets | |
path: assets | |
- name: Build assets | |
run: make -j build_assets | |
- name: Build | |
run: | | |
export PC_FLAGS="" | |
if [[ "${{ matrix.sound_engine }}" == "lle" ]]; then | |
export PC_FLAGS="-DWANT_LIBSND_LLE=1" | |
fi | |
export CC=${{ matrix.compiler }} | |
cmake -B ${{github.workspace}}/pc ${PC_FLAGS} -DCMAKE_BUILD_TYPE=${{ matrix.build_type }} | |
cmake --build ${{github.workspace}}/pc --config ${{ matrix.build_type }} | |
- name: Test | |
if: matrix.sound_engine == 'lle' | |
run: | | |
${{github.workspace}}/pc/Sound test | |
build-macos: | |
strategy: | |
matrix: | |
build_type: ["Debug", "RelWithDebInfo"] | |
runs-on: macos-latest | |
needs: extract-assets | |
steps: | |
- name: Install requirements | |
run: brew install SDL2 | |
- name: Install Go | |
run: | | |
curl -L -o go.tar.gz https://go.dev/dl/go1.22.4.darwin-amd64.tar.gz | |
tar -C ~ -xzf go.tar.gz | |
rm go.tar.gz | |
- name: Clone repo | |
uses: actions/checkout@v4 | |
with: | |
ref: ${{ github.ref }} | |
submodules: false | |
- name: Get assets | |
uses: actions/download-artifact@v4 | |
with: | |
name: assets | |
path: assets | |
- name: Build assets | |
run: make -j build_assets | |
- name: Build | |
run: | | |
cmake -B ${{github.workspace}}/pc -DCMAKE_BUILD_TYPE=${{ matrix.build_type }} | |
cmake --build ${{github.workspace}}/pc --config ${{ matrix.build_type }} | |
build-windows: | |
strategy: | |
matrix: | |
build_type: ["Debug", "RelWithDebInfo"] | |
runs-on: windows-latest | |
needs: extract-assets | |
steps: | |
- name: Install requirements | |
run: | | |
mkdir C:\temp-sdl2 | |
powershell Invoke-WebRequest 'https:/libsdl-org/SDL/releases/download/release-2.28.5/SDL2-devel-2.28.5-VC.zip' -OutFile C:\temp-sdl2\SDL2-devel-2.28.5-VC.zip | |
7z x C:\temp-sdl2\SDL2-devel-2.28.5-VC.zip -oC:\temp-sdl2 | |
- name: Clone repo | |
uses: actions/checkout@v4 | |
with: | |
ref: ${{ github.ref }} | |
submodules: false | |
- name: Get assets | |
uses: actions/download-artifact@v4 | |
with: | |
name: assets | |
path: assets | |
- uses: actions/setup-go@v5 | |
with: | |
go-version: '^1.22.4' | |
- name: Build assets | |
run: | | |
cd tools/sotn-assets; go install; cd - | |
$SOTN_ASSETS = (Get-Command sotn-assets).Source | |
& make -j build_assets SOTNASSETS=$SOTN_ASSETS | |
- name: Build | |
run: | | |
cmake -B ${{github.workspace}}/pc -DCMAKE_BUILD_TYPE=${{ matrix.build_type }} -DSDL2_PATH=C:\temp-sdl2\SDL2-2.28.5 | |
cmake --build ${{github.workspace}}/pc --config ${{ matrix.build_type }} |