-
Notifications
You must be signed in to change notification settings - Fork 0
/
mainwindow.cpp
90 lines (76 loc) · 2.66 KB
/
mainwindow.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include "mypushbutton.h"
#include "gamewindow.h"
#include <QPainter>
#include <QPropertyAnimation>
#include <QDebug>
#include <QTimer>
#include <QMessageBox>
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent), ui(new Ui::MainWindow) {
ui->setupUi(this);
setFixedSize(1000, 650);
setWindowTitle("Landlord: Welcome!");
setWindowIcon(QIcon("../picture/icon.jfif"));
// set next window: game window
gameWindow = new GameWindow(this);
// connect(gameWindow, &GameWindow::goBack, [=](){
// gameWindow->hide();
// this->show();
// });
// set game mode 1
MyPushButton *mode1Btn = new MyPushButton("../picture/mode1.png", "Game Mode 1");
mode1Btn->setParent(this);
mode1Btn->move(this->width() * 0.7 - mode1Btn->width() * 0.5, this->height() * 0.3);
connect(mode1Btn, &MyPushButton::clicked, mode1Btn, [=]() {
qDebug() << "Enter mode: Game Mode 1";
mode1Btn->zoomIn();
mode1Btn->zoomOut();
gameWindow->getgameControl()->setgamemodel(1);
//gameWindow->getgameControl()->initCards();
gameWindow->init();
this->hide();
gameWindow->show();
});
// // set mode 2
MyPushButton *mode2Btn = new MyPushButton("../picture/mode2.png", "Game Mode 2");
mode2Btn->setParent(this);
mode2Btn->move(this->width() * 0.7 - mode2Btn->width() * 0.5, this->height() * 0.5);
connect(mode2Btn, &MyPushButton::clicked, mode2Btn, [=]() {
qDebug() << "Enter mode: Game Mode 2";
mode2Btn->zoomIn();
mode2Btn->zoomOut();
gameWindow->getgameControl()->setgamemodel(2);
//gameWindow->getgameControl()->initCards();
gameWindow->init();
this->hide();
gameWindow->show();
// QTimer::singleShot(500, this, [=](){
// this->hide();
// //game_window->show();
// });
});
// set mode exit
MyPushButton *exitBtn = new MyPushButton("../picture/mode3.png", "Game Mode Exit");
exitBtn->setParent(this);
exitBtn->move(this->width() * 0.7 - exitBtn->width() * 0.5, this->height() * 0.7);
connect(exitBtn, &MyPushButton::clicked, exitBtn, [=]() {
qDebug() << "Enter mode: Game Mode Exit";
exitBtn->zoomIn();
exitBtn->zoomOut();
// Time delay & msgBox
QTimer::singleShot(200, this, [=]() {
this->close();
});
});
}
void MainWindow::paintEvent(QPaintEvent *) {
QPainter painter(this);
QPixmap pix;
pix.load("../picture/start.PNG");
painter.drawPixmap(0, 0, this->width(), this->height(), pix);
}
MainWindow::~MainWindow() {
delete ui;
}