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player.cpp
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player.cpp
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#include "player.h"
#include <QDebug>
Player::Player(QObject *parent) : QObject(parent) {
}
void Player::setPlayerID(int ID) {
playerID = ID;
}
int Player::getPlayerID() const {
return playerID;
}
Player *Player::getPunchPlayer() {
return punchPlayer;
}
CardGroups Player::getPunchCards() {
return punchCards;
}
void Player::resetSelectCards(const QVector<Card> &cards) {
selectCards = cards;
}
void Player::setHandCards(const QVector<Card> &cards) {
handCards << cards;
sortHandCards();
}
void Player::resetHandCards(const QVector<Card> &cards) {
handCards = cards;
sortHandCards();
}
QVector<Card> Player::getHandCards() const {
return handCards;
}
void Player::setSelectCards(const QVector<Card> &cards) {
selectCards.setCards(cards);
}
//QVector<Card> Player::getSelectCards() const
//{
// return selectCards.getCards();
//}
CardGroups Player::getSelectCards() const {
return selectCards;
}
void Player::setBetPoints(int bet) {
//qDebug() << "robot think";
betPoints = bet;
}
void Player::callLord(int bet) {
emit notifyCallLord(bet);
}
int Player::getBetPoints() const {
return betPoints;
}
void Player::setIsLandLord(bool isLandLord) {
this->isLandLord = isLandLord;
}
bool Player::getIsLandLord() {
return isLandLord;
}
void Player::setIsPerson(bool isPerson) {
this->isPerson = isPerson;
}
bool Player::getIsPerson() {
return isPerson;
}
void Player::setNextPlayer(Player *next) {
nextPlayer = next;
}
Player *Player::getNextPlayer() {
return nextPlayer;
}
int Player::getCardsNumber() const {
return handCards.size();
}
bool Player::isWin() {
return getCardsNumber() == 0;
}
void Player::addLandLordCards(const QVector<Card> &cards) {
for (auto &card: cards) {
handCards.push_back(card);
}
sortHandCards();
}
bool Player::checkCardValid(CardGroups ¤tCombo) {
currentCombo.analyseCards();
return currentCombo.getCardsType() > Group_Unknown;
}
void Player::sortHandCards() {
std::sort(handCards.begin(), handCards.end(), [](Card &a, Card &b) {
if (a.point != b.point) {
return a.point < b.point;
} else {
return a.suit < b.suit;
}
});
}
void Player::showCards() {
qDebug() << "show cards";
for (auto &card: handCards) {
qDebug() << "card: " << card.point << " " << card.suit;
}
}
void Player::clear() {
handCards.clear();
}
void Player::startCallLord() {
}
void Player::startPlayHand() {
}
void Player::thinkCallLord() {
}
void Player::thinkPlayHand() {
}
void Player::onPlayerPunch(Player *player, const CardGroups &cards) {
this->punchPlayer = player;
punchCards = cards;
}
void Player::playHand(const QVector<Card> &cards) {
for (auto &card: cards) {
handCards.removeOne(card);
}
qDebug() << "2222";
CardGroups groupcards;
//groupcards.setCards(cards);
//emit notifyPlayHand(this, cards);
}