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Trav Horking broken #902

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stevacc opened this issue Jun 18, 2022 · 0 comments
Open

Trav Horking broken #902

stevacc opened this issue Jun 18, 2022 · 0 comments

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@stevacc
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stevacc commented Jun 18, 2022

Is it really a Bug report?
If you have questions regarding setup or feature information/requests, please consider asking in the Discord channel: https://discord.gg/Jf3J8cuXWg. The Github issues section is for bug reports only.

Botty Version
What version of botty are you running? Are you using a pre-compiled release? Which one. Are you using the latest master branch? On which commit?
8.0 master branch

Describe the bug
A clear and concise description of what the bug is.
Barb only horks once or twice on most runs, he seems to get stuck on the stairs even when there are no obstructions in his way. This even happens when the corpses are right in front of him. 7.3 is vastly better. I've noticed this issue start in 7.4. In the screenshot, the barb horked the first corpse and then stopped and started picking up items.

To Reproduce
Steps to reproduce the behavior:

  1. Go to '...'
  2. Click on '....'
  3. etc.
  4. Do several runs on trav barb, this is easily noticeable

Expected behavior
A clear and concise description of what you expected to happen.
Hork works like it did in 7.3, where he only gut stuck if a mob was in his way
Screenshots / Video
If applicable, add screenshots or even better a short video of the error happening to help explain your problem. Botty often automatically makes screenshots when something goes wrong. Add these also.
image

Logs
Add the relevant part of the log/log_(time).txt in this section. Either upload it as a fail or copy-paste the relevant part in here.
[0.8.0-dev 2022-06-18 11:33:44,039] INFO Starting game #2
[0.8.0-dev 2022-06-18 11:33:44,039] DEBUG Waiting for templates: ['MAIN_MENU_TOP_LEFT', 'MAIN_MENU_TOP_LEFT_DARK', 'A5_TOWN_0', 'A5_TOWN_1', 'A4_TOWN_4', 'A4_TOWN_5', 'A3_TOWN_0', 'A3_TOWN_1', 'A2_TOWN_0', 'A2_TOWN_1', 'A2_TOWN_10', 'A1_TOWN_1', 'A1_TOWN_3']
[0.8.0-dev 2022-06-18 11:33:50,798] DEBUG Found match: MAIN_MENU_TOP_LEFT (100.0% confidence)
[0.8.0-dev 2022-06-18 11:33:51,943] DEBUG Saved character template found and already highlighted, continue
[0.8.0-dev 2022-06-18 11:33:51,971] DEBUG Wait for Play button
[0.8.0-dev 2022-06-18 11:33:51,973] DEBUG Found Play Btn, select and press key: h
[0.8.0-dev 2022-06-18 11:33:53,470] DEBUG Found loading screen / creating game
[0.8.0-dev 2022-06-18 11:33:53,595] DEBUG Waiting for templates: ['A5_TOWN_0', 'A5_TOWN_1', 'A4_TOWN_4', 'A4_TOWN_5', 'A3_TOWN_0', 'A3_TOWN_1', 'A2_TOWN_0', 'A2_TOWN_1', 'A2_TOWN_10', 'A1_TOWN_1', 'A1_TOWN_3']
[0.8.0-dev 2022-06-18 11:34:02,786] DEBUG Found match: A3_TOWN_1 (78.1% confidence)
[0.8.0-dev 2022-06-18 11:34:03,003] INFO Capabilities: CharacterCapabilities(can_teleport_natively=True, can_teleport_with_charges=False)
[0.8.0-dev 2022-06-18 11:34:03,753] DEBUG Inspecting inventory items
[0.8.0-dev 2022-06-18 11:34:05,971] DEBUG OCR mean confidence: 92
[0.8.0-dev 2022-06-18 11:34:05,971] DEBUG VICTORIOUS BASTARD SWORD OF THE WRAITH|ONE-HAND DAMAGE: 7 TO 19|TWO-HAND DAMAGE: 20 TO 28|DURABILITY: 34 OF 40|REQUIRED STRENGTH: 62|REQUIRED LEVEL: 16|SWORD CLASS - NORMAL ATTACK SPEED|6% MANA STOLEN PER HIT|+2 TO MANA AFTER EACH KILL
[0.8.0-dev 2022-06-18 11:34:06,013] DEBUG Discarding BASTARD SWORD.
[0.8.0-dev 2022-06-18 11:34:06,819] DEBUG Confirmed drop at position (-715, 527)
[0.8.0-dev 2022-06-18 11:34:08,763] DEBUG OCR mean confidence: 92
[0.8.0-dev 2022-06-18 11:34:08,764] DEBUG IRATHA'S COLLAR|AMULET|REQUIRED LEVEL: 15|POISON RESIST +30%|POISON LENGTH REDUCED BY 75%|IRATHA'S FINERY|IRATHA'S CORD|IRATHA'S COIL|IRATHA'S CUFF|IRATHA'S COLLAR
[0.8.0-dev 2022-06-18 11:34:08,818] DEBUG Discarding AMULET.
[0.8.0-dev 2022-06-18 11:34:09,619] DEBUG Confirmed drop at position (-639, 641)
[0.8.0-dev 2022-06-18 11:34:09,844] DEBUG Needs: Consumables(tp=0, id=2, rejuv=0, health=0, mana=5, key=0)
[0.8.0-dev 2022-06-18 11:34:09,845] INFO Buy consumables and/or sell items
[0.8.0-dev 2022-06-18 11:34:09,845] DEBUG Traverse from a3_town_start to a3_ormus
[0.8.0-dev 2022-06-18 11:34:18,409] DEBUG Vendor/stash inventory ready
[0.8.0-dev 2022-06-18 11:34:21,677] DEBUG Needs: Consumables(tp=0, id=0, rejuv=0, health=0, mana=0, key=0)
[0.8.0-dev 2022-06-18 11:34:21,722] INFO Run Trav
[0.8.0-dev 2022-06-18 11:34:21,723] DEBUG Traverse from a3_ormus to a3_stash_wp
[0.8.0-dev 2022-06-18 11:34:25,192] DEBUG Select A3_WP (91.3% confidence)
[0.8.0-dev 2022-06-18 11:34:30,605] INFO Health Manager is now active
[0.8.0-dev 2022-06-18 11:34:30,605] DEBUG Waiting for templates: ['TRAV_0', 'TRAV_1', 'TRAV_20']
[0.8.0-dev 2022-06-18 11:34:30,683] DEBUG Found match: TRAV_0 (89.5% confidence)
[0.8.0-dev 2022-06-18 11:34:36,914] DEBUG Traverse: [228, 229]
[0.8.0-dev 2022-06-18 11:34:43,822] DEBUG Drink mana potion in slot 1. HP: 99.7%, Mana: 46.5%
[0.8.0-dev 2022-06-18 11:34:53,221] DEBUG Drink mana potion in slot 1. HP: 99.7%, Mana: 0.0%
[0.8.0-dev 2022-06-18 11:34:53,863] DEBUG Traverse: [226]
[0.8.0-dev 2022-06-18 11:35:02,705] DEBUG Drink mana potion in slot 1. HP: 99.7%, Mana: 0.0%
[0.8.0-dev 2022-06-18 11:35:12,121] DEBUG Drink mana potion in slot 1. HP: 99.7%, Mana: 0.0%
[0.8.0-dev 2022-06-18 11:35:18,906] INFO Force Exit
[0.8.0-dev 2022-06-18 11:35:19,505] DEBUG Detect window thread stopped
Additional info
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