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👹 2D Java game engine built in Java

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Voodoo 2D

A lightweight engine to easily build complex cross-platform 2D games in Java.

Code:

Mesh mesh = Mesh.loadMesh("textures/player.png", 64); // Create new mesh with size of 64x64 pixels
GameObject gameObject = new GameObject(mesh); // Makes a new gameObject from mesh
Animation run = new Animation(gameObject, 0, 3, 6); // Creates new animation with frames 0 - 3 at 6 fps
run.play(); // Play the animation!
INPUT
if(window.isKeyPressed(GLFW_KEY_D)) { // Checks if "D" key is down
    run.play(); // Plays our animation!
COLLISION
aabb = new AABB(); // Make a new collision box
aabb.setMin(0.0f, 0.0f); // Set the bottom left point of the boundary
aabb.setMax(1.0f, 0.175f); // Set the top right point of the boundary

CONTRIBUTING

If you'd like to make a contribution, please refer to CONTRIBUTING.md or read the wiki page on how to set up the project

TROUBLESHOOTING

A game object is not drawing to the screen!

  • Make sure you placed the game object in the gameObjects list that will be passed into the render method of the renderer.
  • Check to see if the object has been instantiated properly.

Animations are not diplaying properly

  • Ensure that you have given the proper range of sprites to be displayed from the spritesheet (i.e. 0 - 3).
  • Remember that, when playing an animation, all other animations attached to that game object will be stopped.

Something else isn't working properly

  • Open up an issue! Someone will get to it as soon as possible.

Current Version

  • 1.0-SNAPSHOT (Development Version)

Areas for improvements / involvement

  • A tilemap system
  • Anti aliasing
  • Audio
  • GUI
  • Particle System
  • Scenes
  • Lighting options

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👹 2D Java game engine built in Java

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  • Java 99.7%
  • GLSL 0.3%