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Starfield Rich Presence

C++23 Platform Game version

Dependencies

Building

  • Visual Studio should prompt you to generate a CMake cache. Click on Generate and wait
  • Once the CMake cache is generated, build your project
  • The .dll and .pdb files will be placed in contrib\PluginRelease or contrib\PluginDebug depending on your build configuration

Build configs

  • Two build configs are provided:
    • Release: Optimized release build, produces small and fast DLLs with associated PDBs
    • Debug: Debug build, produces DLLs and PDBs with full debug info, allowing the use of an interactive debugger

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A Discord Rich Presence Plugin for SFSE

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