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rndr is a lightweight rendering engine and wrapper around the in-progress WebGPU spec. It is intended as a middle-ground between platforms like Unity and TouchDesigner and direct usage of low-level graphics APIs. It deigns to give users, in particular technically-minded artists, complete control over their hardware without the hassle of writing hundreds of lines of boilerplate or learning an entire framework.

Features

  • Slim, templated matrix implementation
  • Basic .obj parser
    • Currently only capable of reading vertex and face information

Intended Features

  • Graphics-related matrix helpers such as rotation and scale
  • Easy API for
  • Fully-featured .obj parser
    • .mtl parser (?)

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