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yocto_obj.h
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yocto_obj.h
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//
// YOCTO_OBJ: Wavefront OBJ/MTL loader and writer with support for points,
// lines, triangles and general polygons and all materials properties.
// Contains also a few extension to eqasily create demos such as per-vertex
// color and radius, cameras and envmaps.
//
//
// USAGE FOR READING:
//
// 0. include this file (more compilation options below)
// 1. load an obj with yo_load_obj
// - loads an obj from disk including its associate mtl files
// - returns a parsed scene data structure described below
// - optionally support triangulation on loads that makes the loader
// faster (use it alwayd if you do not need quads/polys/polylines)
// - extension can be optionally enabled
// scene = yo_load_obj(filename, triangulate, enable_extensions)
// 1.a. optionally load textures data as float arrays with
// yo_load_textures(scene, scene_filename, req_comp)
// 2. access the data directly from the returned scene object
// - has five main arrays: shapes, materials, textures, cameras, envmaps
// e.g. for(int i = 0; i < scene->nshapes; i ++) scene->shapes[i].XXX
// 3. cleanup with yo_free_scene
// - you have to do this for each shape bvh and the scene bvh
// yb_free_bvh(bvh)
//
// The interface for each function is described in details in the interface
// section of this file.
//
// Shapes are indexed meshes and are described by their
// number of elements, an array of vertex indices,
// the primitive type (points, lines, triangles, quads),
// and arrays for vertex positions, normals, texcoords, color and radius.
// The latter two as extensions.
//
// Quad meshes are experimental and might go away in future realeases. If
// you can, please use triangles. Quads are treated as two triangles (v0,v1,v3)
// and (v2,v3,v1). Quads with v2 == v3 are degenerate and represent one
// triangle, thus quads meshes can also represent mixtures of triangle and
// quads. This follows Intel's Embree API.
//
// Faces in the scene have the same number of elements for points (1),
// lines (2), triangles (3) and quads (4 with the above note). We also
// support general polygons and polines with arbitrary number of faces.
// To avdoi wasting memory, these are saved sequentially where the first int
// in the element is the number od vertices. While this does not allow
// random access, it saves significant memory and avoid pointer chasing.
//
// Since OBJ is a complex formats that does not match well with current
// GPU rendering / path tracing algorithms, we adopt a simplification similar
// to other single file libraries.
//
// 1. vertex indices are unique, as in OpenGL and al standard indexed triangle
// meshes data structures, and not OBJ triplets; YOCTO_OBJ ensures that no
// vertex dusplication happens thought for same triplets
// 2. we split shapes on changes to groups and materials, instead of keeping
// per-face group/material data; this makes the data usable right away in
// a GPU viewer; this is not a major limitation if we accept the previous
// point that already changes shapes topology.
//
//
// USAGE FOR WRITING:
//
// 0. include this file (more compilation options below)
// 1. fill a yo_scene data with your scene data
// - note that if your shape data is layed out in memore as ours,
// - then no copy is needed, just set the pointers
// 2. save the obj/mtl pair with yo_load_obj
// yo_save_obj(filename, scene, enable_extensions)
// 3. If you copies memory over, clear it with yo_free_scene
//
//
// USAGE FOR BINARY DUMPS:
//
// 1. you can also have binary dumps used for fast data access with
// scene = yo_load_objbin(filename, enable_extensions) and
// yo_save_objbin(filename, scene, ext)
// 2. These files are just binary dumps, so should not be used for
// archival but as a speed up to avoid ASCII serializatiion/deserialization
//
//
// COMPILATION:
//
// All functions in this library are inlined by default for ease of use.
// To use the library as a .h/.c pair do the following:
// - to use as a .h, just #define YO_NOINLINE before including this file
// - to use as a .c, just #define YO_IMPLEMENTATION before including this file
// To disable texture loading code, #define YO_NOIMG (uses stb_image.h to load).
// Internal yocto_obj uses a fixed size hash table to resolve unique vertices
// in OBJ. Use YO_HASHSIZE to change the number of bucks.
//
//
// HISTORY:
// - v 0.1: handles larger files but allocates more up front memory
// - v 0.0: initial release
//
// LICENSE:
//
// Copyright (c) 2016 Fabio Pellacini
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
#ifndef _YO_H_
#define _YO_H_
#ifndef YO_NOINLINE
#define YO_API static inline
#else
#ifdef __cplusplus
#define YO_API extern "C"
#else
#define YO_API
#endif
#endif
#include <stdbool.h>
// -----------------------------------------------------------------------------
// INTERFACE
// -----------------------------------------------------------------------------
//
// Types of geometric primitives
//
enum {
yo_etype_null = 0, // invalid prim to indicate parsing erros
yo_etype_point = 1, // points
yo_etype_line = 2, // lines
yo_etype_triangle = 3, // triangles
yo_etype_quad = 4, // quads
yo_etype_polyline = 12, // polylines
yo_etype_polygon = 13 // polygons
};
//
// Geometric shape
//
typedef struct yo_shape {
// whole shape data
char* name; // shape name
char* groupname; // groupname (unique group for each shape object)
char* matname; // material name
int matid; // index in the material array (-1 if not found)
// shape elements
int nelems; // number of elements (point, lines, triangles, etc.)
int* elem; // per-element vertex indices
int etype; // element type from the above enum
// vertex data
int nverts; // number of vertices
float* pos; // per-vertex position (3 float)
float* norm; // per-vertex normals (3 float)
float* texcoord; // per-vertex texcoord (2 float)
float* color; // [extension] per-vertex color (3 float)
float* radius; // [extension] per-vertex radius (1 float)
float* xform; // [extension] 4x4 transform matrix
} yo_shape;
//
// Material
//
typedef struct yo_material {
// whole material data
char* name; // material name
int illum; // MTL illum mode
// color information
float ke[3]; // emission color
float ka[3]; // ambient color
float kd[3]; // diffuse color
float ks[3]; // specular color
float kr[3]; // reflection color
float kt[3]; // transmision color
float ns; // phong exponent for ks
float ior; // index of refraction
float op; // opacity
// texture names for the above properties
char* ke_txt;
char* ka_txt;
char* kd_txt;
char* ks_txt;
char* kr_txt;
char* kt_txt;
char* ns_txt;
char* op_txt;
char* ior_txt;
char* bump_txt; // bump map texture (heighfield)
char* disp_txt; // displacement map texture (heighfield)
// indices in the texture array (-1 if not found)
int ke_txtid;
int ka_txtid;
int kd_txtid;
int ks_txtid;
int kr_txtid;
int kt_txtid;
int ns_txtid;
int op_txtid;
int ior_txtid;
int bump_txtid;
int disp_txtid;
} yo_material;
//
// [Extension] Texture
//
typedef struct yo_texture {
char* path; // path
int width, height; // if loaded, image width and hieght
int ncomp; // if loaded, number of component (1-4)
float* pixels; // if loaded, pixel data
} yo_texture;
//
// [Extension] Camera represented as a lookat.
//
typedef struct yo_camera {
char* name; // name
float from[3]; // camera position
float to[3]; // camera focus location
float up[3]; // camera up vector
float width, height; // image plane width and height
float aperture; // lens aperture
} yo_camera;
//
// [Extension] Envinonment map in latlong format
//
typedef struct yo_env {
char* name; // name
char* matname; // material name (where only ke, ke_txt are valid)
int matid; // index of material in material array (-1 if not found)
float from[3], to[3], up[3]; // lookat transform data as in yo_camera
} yo_env;
//
// Scene
//
typedef struct yo_scene {
int nshapes; // number of shapes
yo_shape* shapes; // shape array
int nmaterials; // number of materials
yo_material* materials; // material array
int ntextures; // number of textures
yo_texture* textures; // texture array
int ncameras; // number of cameras
yo_camera* cameras; // camera array
int nenvs; // number of environment
yo_env* envs; // environment array
} yo_scene;
//
// Loads a scene from disk
//
// Parameters:
// - filename: scene filename
// - truangulate: whether to triagulate on load (fan-style)
// - ext: enable extensions
//
// Returns:
// - loaded scene or NULL for error
//
YO_API yo_scene*
yo_load_obj(const char* filename, bool triangulate, bool ext);
//
// Loads a binary scene dump from disk
//
// Parameters:
// - filename: scene filename
// - ext: enable extensions
//
// Returns:
// - loaded scene or NULL for error
//
YO_API yo_scene*
yo_load_objbin(const char* filename, bool ext);
//
// Saves a scene to disk
//
// Parameters:
// - filename: scene filename
// - scene: scene to save
// - ext: enable extensions
//
// Returns:
// - true if ok
//
YO_API bool
yo_save_obj(const char* filename, const yo_scene* scene, bool ext);
//
// Saves a binary scene dump to disk
//
// Parameters:
// - filename: scene filename
// - scene: scene to save
// - ext: enable extensions
//
// Returns:
// - true if ok
//
YO_API bool
yo_save_objbin(const char* filename, const yo_scene* scene, bool ext);
//
// Free scene data.
//
YO_API void
yo_free_scene(yo_scene* scene);
//
// Loads textures.
//
// Parameters:
// - scene: scene to load into
// - filename: scene filename, used to resolve path references
// - req_comp: 0 for default or 1-4 to force all textures to have the given
// number of components
//
#ifndef YO_NOIMG
YO_API void
yo_load_textures(yo_scene* scene, const char* filename, int req_comp);
#endif
// -----------------------------------------------------------------------------
// IMPLEMENTATION
// -----------------------------------------------------------------------------
#if !defined(YO_NOINLINE) || defined(YO_IMPLEMENTATION)
#include <assert.h>
#include <ctype.h>
#include <limits.h>
#include <stdbool.h>
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
// -----------------------------------------------------------------------------
// LOW-LEVEL SUPPORT FOR FIXED VECTORS AND GROWABLE ARRAYS
// -----------------------------------------------------------------------------
//
// 2d float vectors
//
typedef struct { float x, y; } yo__vec2f;
inline yo__vec2f yo__v2(float x, float y)
{
yo__vec2f v;
v.x = x;
v.y = y;
return v;
}
//
// 3d float vectors
//
typedef struct { float x, y, z; } yo__vec3f;
inline yo__vec3f yo__v3(float x, float y, float z)
{
yo__vec3f v;
v.x = x;
v.y = y;
v.z = z;
return v;
}
//
// 4x4 float transform matrices
//
typedef struct { float m[16]; } yo__mat4f;
//
// OBJ vertex reference triplet (pos,texcoord,norm) with extension for
// color and radius indices. Contains also the vertex unique index in the
// flattened array.
//
typedef struct { int pos, texcoord, norm, color, radius, vid; } yo__vert;
//
// Vertex hash table to avoid duplicating vertices.
//
#define yo__vhash_size 1048576
typedef struct yo__vhash {
int nverts; // numner of vertices
int s[yo__vhash_size]; // size of the hash buckets
yo__vert* v[yo__vhash_size]; // bucket data (one vertex for
// each unique face index)
} yo__vhash;
//
// Round up to next power of two to use with growable arrays without
// keeping the capicity explicitly.
//
static inline int
yo__vector_capacity(int s) {
if (!s) return 0;
// round to next pow2
// http://graphics.stanford.edu/~seander/bithacks.html#RoundUpPowerOf2
uint32_t n = s;
n--;
n |= n >> 1;
n |= n >> 2;
n |= n >> 4;
n |= n >> 8;
n |= n >> 16;
n++;
return n;
}
// macro to create new objects
#define yo__new(t) ((t*)calloc(1, sizeof(t)))
//
// Grow an array allocated with a capacity that is the next power of two of the
// size.
//
#define yo__vector_grow(t, d, s, n) \
{ \
if (!s || yo__vector_capacity(s + n) > yo__vector_capacity(s)) { \
d = (t*)realloc(d, sizeof(t) * yo__vector_capacity(s + n)); \
memset(d + s, 0, sizeof(*d) * (yo__vector_capacity(s + n) - s)); \
} \
s += n; \
}
//
// Pushback a value into a groable array
//
#define yo__pushback(t, d, s, vv) \
{ \
if (!(s) || yo__vector_capacity((s) + 1) > yo__vector_capacity((s))) { \
(d) = (t*)realloc(d, sizeof(t) * yo__vector_capacity((s) + 1)); \
} \
(d)[(s)] = (vv); \
(s)++; \
}
//
// Trim growable array to the right size
//
#define yo__trim(t, v, n) \
{ \
if (v) v = (t*)realloc((v), sizeof(t) * (n)); \
}
//
// strdup dropin replacement that handle gracefully NULL strings
//
static inline char*
yo__strdup(const char* str) {
if (!str) return 0;
char* ret = (char*)calloc(strlen(str) + 1, sizeof(char));
strcpy(ret, str);
return ret;
}
//
// String comparison without case.
// modified from http://clc-wiki.net/wiki/C_standard_library%3astring.h%3astrcmp
//
static inline int
yo__stricmp(const char* s1, const char* s2) {
while (*s1 && (tolower(*s1) == tolower(*s2))) s1++, s2++;
return tolower(*(const unsigned char*)s1) -
tolower(*(const unsigned char*)s2);
}
// -----------------------------------------------------------------------------
// OBJ LOADING
// -----------------------------------------------------------------------------
//
// Free scene memory.
//
YO_API void
yo_free_scene(yo_scene* scene) {
for (int i = 0; i < scene->ncameras; i++) {
yo_camera* cam = &scene->cameras[i];
if (cam->name) free(cam->name);
}
for (int i = 0; i < scene->nshapes; i++) {
yo_shape* shape = &scene->shapes[i];
if (shape->name) free(shape->name);
if (shape->matname) free(shape->matname);
if (shape->elem) free(shape->elem);
if (shape->pos) free(shape->pos);
if (shape->norm) free(shape->norm);
if (shape->texcoord) free(shape->texcoord);
}
for (int i = 0; i < scene->nmaterials; i++) {
yo_material* mat = &scene->materials[i];
if (mat->name) free(mat->name);
char* txts[10] = { mat->ke_txt, mat->ka_txt, mat->kd_txt,
mat->ks_txt, mat->kr_txt, mat->kt_txt,
mat->ns_txt, mat->op_txt, mat->bump_txt,
mat->disp_txt };
for (int t = 0; t < 10; t++)
if (txts[t]) free(txts[t]);
}
for (int i = 0; i < scene->nenvs; i++) {
yo_env* env = &scene->envs[i];
if (env->name) free(env->name);
if (env->matname) free(env->matname);
}
for (int i = 0; i < scene->ntextures; i++) {
yo_texture* txt = &scene->textures[i];
if (txt->path) free(txt->path);
if (txt->pixels) free(txt->pixels);
}
}
//
// During parsing, flashes a shape into the scene if elements are present.
//
YO_API yo_shape*
yo__flush_shape(yo_scene* scene, yo__vhash* vhash) {
// exit if nothing to do
yo_shape* shape = scene->shapes + scene->nshapes - 1;
if (!shape->nelems) return shape;
// trim vertices
yo__trim(float, shape->pos, shape->nverts * 3);
yo__trim(float, shape->norm, shape->nverts * 3);
yo__trim(float, shape->texcoord, shape->nverts * 2);
yo__trim(float, shape->color, shape->nverts * 3);
yo__trim(float, shape->radius, shape->nverts);
// handle simple cases for elements
if (shape->etype == yo_etype_point || shape->etype == yo_etype_line ||
shape->etype == yo_etype_triangle || shape->etype == yo_etype_quad) {
shape->nelems /= shape->etype;
yo__trim(int, shape->elem, shape->nelems * shape->etype);
} else if (shape->etype == yo_etype_polygon ||
shape->etype == yo_etype_polyline) {
// tries to compress generic polygon and polylines
// find size
int nelems = shape->nelems;
int* elem = shape->elem;
shape->nelems = 0;
int maxf = INT_MIN, minf = INT_MAX;
for (int f = 0; f < nelems;) {
int nf = elem[f];
if (nf > maxf) maxf = nf;
if (nf < minf) minf = nf;
f += nf + 1;
shape->nelems++;
}
assert(minf > 0);
// make triangle and quad meshes
if (minf == maxf && maxf < 5) {
shape->etype = maxf;
shape->elem =
(int*)calloc(shape->nelems * shape->etype, sizeof(int));
for (int e = 0; e < shape->nelems; e++)
memcpy(shape->elem + e * maxf, elem + e * (maxf + 1) + 1,
sizeof(int) * maxf);
free(elem);
} else if (minf == 3 && maxf == 4) {
shape->etype = maxf;
shape->elem =
(int*)calloc(shape->nelems * shape->etype, sizeof(int));
int epos = 0;
for (int f = 0; f < nelems;) {
int nf = elem[f];
memcpy(shape->elem + epos, elem + f + 1, sizeof(int) * nf);
if (nf == 3)
*(shape->elem + epos + 3) = *(shape->elem + epos + 2);
f += nf + 1;
epos += 4;
}
free(elem);
} else {
yo__trim(int, shape->elem, nelems);
}
} else {
assert(false);
}
// clear buffers
vhash->nverts = 0;
for (int i = 0; i < yo__vhash_size; i++) vhash->s[i] = 0;
// get a new shape
yo__vector_grow(yo_shape, scene->shapes, scene->nshapes, 1);
return scene->shapes + scene->nshapes - 1;
}
//
// Splits a string into an array of strings on whitespace with Python split
// semantic. Modifies original string to avoid allocation.
//
static inline int
yo__splitws(char* str, char** splits, int maxsplits) {
int n = 0;
while (*str && n < maxsplits) {
if (isspace(*str)) {
*str = 0;
} else {
if (n == 0 || !(*(str - 1))) {
splits[n] = str;
n++;
}
}
str++;
}
return n;
}
//
// Add an empty material.
//
static inline void
yo__add_empty_material(yo_scene* scene, const char* name) {
yo__vector_grow(yo_material, scene->materials, scene->nmaterials, 1);
yo_material* mat = scene->materials + scene->nmaterials - 1;
mat->name = yo__strdup(name);
}
//
// Add a camera from OBJ vertices.
//
static inline void
yo__add_camera(yo_scene* scene, const char* name, yo__vert from, yo__vert to,
yo__vec3f* pos, yo__vec3f* norm, yo__vec2f* texcoord,
yo__vhash* vhash) {
yo__vector_grow(yo_camera, scene->cameras, scene->ncameras, 1);
yo_camera* cam = scene->cameras + scene->ncameras - 1;
cam->name = yo__strdup(name);
*(yo__vec3f*)cam->from = pos[from.pos];
*(yo__vec3f*)cam->to = pos[to.pos];
*(yo__vec3f*)cam->up =
(from.norm >= 0) ? norm[from.norm] : yo__v3(0, 1, 0);
cam->width = (to.texcoord >= 0) ? texcoord[to.texcoord].x : 1;
cam->height = (to.texcoord >= 0) ? texcoord[to.texcoord].y : 1;
cam->aperture = (from.texcoord >= 0) ? texcoord[from.texcoord].x : 0;
// clear buffers
vhash->nverts = 0;
for (int i = 0; i < yo__vhash_size; i++) vhash->s[i] = 0;
}
//
// Add an environment map from OBJ vertices.
//
static inline void
yo__add_env(yo_scene* scene, const char* name, const char* matname,
yo__vert from, yo__vert to, yo__vec3f* pos, yo__vec3f* norm,
yo__vhash* vhash) {
yo__vector_grow(yo_env, scene->envs, scene->nenvs, 1);
yo_env* env = scene->envs + scene->nenvs - 1;
env->name = yo__strdup(name);
env->matname = yo__strdup(matname);
*(yo__vec3f*)env->from = pos[from.pos];
*(yo__vec3f*)env->to = pos[to.pos];
*(yo__vec3f*)env->up =
(from.norm >= 0) ? norm[from.norm] : yo__v3(0, 1, 0);
// clear buffers
vhash->nverts = 0;
for (int i = 0; i < yo__vhash_size; i++) vhash->s[i] = 0;
}
// parses one float
static inline float
yo__parse_float(char** tok) {
return (float)atof(tok[0]);
}
// parses two floats
static inline yo__vec2f
yo__parse_float2(char** tok) {
return yo__v2((float)atof(tok[0]), (float)atof(tok[1]));
}
// parses three floats
static inline yo__vec3f
yo__parse_float3(char** tok) {
return yo__v3((float)atof(tok[0]), (float)atof(tok[1]),
(float)atof(tok[2]));
}
// parses 16 floats
static inline yo__mat4f
yo__parse_mat4f(char** tok) {
yo__mat4f m = { { 0 } };
for (int i = 0; i < 16; i++) m.m[i] = (float)atof(tok[i]);
return m;
}
// parses an OBJ vertex triplet (or quintuplet with extensions); handle
// nagative indices directly
static inline yo__vert
yo__parse_vert(char* str, yo__vhash* vhash, yo__vert vl) {
// parse triplet
char* splits[] = { str, 0, 0, 0, 0 };
int ns = 1;
yo__vert v = { -1, -1, -1, -1, -1 };
while (*str) {
if (*str == '/') {
*str = 0;
if (ns < 5) splits[ns++] = str + 1;
}
str++;
}
int* f = &v.pos;
int* l = &vl.pos;
for (int i = 0; i < 5; i++) {
if (!splits[i]) {
f[i] = -1;
continue;
}
f[i] = (int)atoi(splits[i]);
f[i] = (f[i] < 0) ? l[i] + f[i] : f[i] - 1;
}
// determine position vid using vertex hash
int pos = -1;
int hidx = v.pos % yo__vhash_size;
for (int i = 0; i < vhash->s[hidx] && pos < 0; i++) {
if (v.pos == vhash->v[hidx][i].pos &&
v.texcoord == vhash->v[hidx][i].texcoord &&
v.norm == vhash->v[hidx][i].norm &&
v.color == vhash->v[hidx][i].color &&
v.radius == vhash->v[hidx][i].radius)
pos = i;
}
// found, can exit
if (pos >= 0) return vhash->v[hidx][pos];
// insert in vhash
v.vid = vhash->nverts;
yo__pushback(yo__vert, vhash->v[hidx], vhash->s[hidx], v);
vhash->nverts++;
return v;
}
// add a unique vertex to a parsed shape
static inline void
yo__add_shape_vert(yo_shape* shape, yo__vert v, yo__vec3f* pos, yo__vec3f* norm,
yo__vec2f* texcoord, yo__vec3f* color, float* radius) {
// check already added
if (v.vid < shape->nverts) return;
// TODO: assert for malformed stuff
if (v.pos >= 0) {
int npos = shape->nverts * 3;
yo__vector_grow(float, shape->pos, npos, 3);
shape->pos[shape->nverts * 3 + 0] = pos[v.pos].x;
shape->pos[shape->nverts * 3 + 1] = pos[v.pos].y;
shape->pos[shape->nverts * 3 + 2] = pos[v.pos].z;
}
if (v.norm >= 0) {
int nnorm = shape->nverts * 3;
yo__vector_grow(float, shape->norm, nnorm, 3);
shape->norm[shape->nverts * 3 + 0] = norm[v.norm].x;
shape->norm[shape->nverts * 3 + 1] = norm[v.norm].y;
shape->norm[shape->nverts * 3 + 2] = norm[v.norm].z;
}
if (v.texcoord >= 0) {
int ntexcoord = shape->nverts * 2;
yo__vector_grow(float, shape->texcoord, ntexcoord, 2);
shape->texcoord[shape->nverts * 2 + 0] = texcoord[v.texcoord].x;
shape->texcoord[shape->nverts * 2 + 1] = texcoord[v.texcoord].y;
}
if (v.color >= 0) {
int ncolor = shape->nverts * 3;
yo__vector_grow(float, shape->color, ncolor, 3);
shape->color[shape->nverts * 3 + 0] = color[v.color].x;
shape->color[shape->nverts * 3 + 1] = color[v.color].y;
shape->color[shape->nverts * 3 + 2] = color[v.color].z;
}
if (v.radius >= 0) {
int nradius = shape->nverts;
yo__vector_grow(float, shape->radius, nradius, 1);
shape->radius[shape->nverts] = radius[v.radius];
}
shape->nverts += 1;
}
//
// loads an MTL file
//
static inline yo_scene*
yo__load_mtl(yo_scene* scene, const char* filename) {
FILE* mfile = fopen(filename, "rt");
if (!mfile) return 0;
char mline[4096];
char* mtok[10];
int mlinenum = 0;
yo_material* mat = 0;
// foreach line, splits the line by whitespaces and parses the data
// directly in the material
while (fgets(mline, 4096, mfile)) {
mlinenum += 1;
int mntok = yo__splitws(mline, mtok, 10);
if (!mntok) {
continue;
} else if (mtok[0][0] == '#' || mtok[0][0] == '/') {
continue;
} else if (!strcmp(mtok[0], "newmtl")) {
yo__add_empty_material(scene, mtok[1]);
mat = &scene->materials[scene->nmaterials - 1];
} else if (!strcmp(mtok[0], "illum")) {
mat->illum = atoi(mtok[1]);
} else if (!strcmp(mtok[0], "Ke")) {
*(yo__vec3f*)mat->ke = yo__parse_float3(mtok + 1);
} else if (!strcmp(mtok[0], "Ka")) {
*(yo__vec3f*)mat->ka = yo__parse_float3(mtok + 1);
} else if (!strcmp(mtok[0], "Kd")) {
*(yo__vec3f*)mat->kd = yo__parse_float3(mtok + 1);
} else if (!strcmp(mtok[0], "Ks")) {
*(yo__vec3f*)mat->ks = yo__parse_float3(mtok + 1);
} else if (!strcmp(mtok[0], "Kr")) {
*(yo__vec3f*)mat->kr = yo__parse_float3(mtok + 1);
} else if (!strcmp(mtok[0], "Tr")) {
*(yo__vec3f*)mat->kt = yo__parse_float3(mtok + 1);
} else if (!strcmp(mtok[0], "Ns")) {
mat->ns = yo__parse_float(mtok + 1);
} else if (!strcmp(mtok[0], "d")) {
mat->op = yo__parse_float(mtok + 1);
} else if (!strcmp(mtok[0], "Tr")) {
mat->op = yo__parse_float(mtok + 1);
} else if (!strcmp(mtok[0], "Ni")) {
mat->ior = yo__parse_float(mtok + 1);
} else if (!strcmp(mtok[0], "map_Ke")) {
mat->ke_txt = yo__strdup(mtok[1]);
} else if (!strcmp(mtok[0], "map_Ka")) {
mat->ka_txt = yo__strdup(mtok[1]);
} else if (!strcmp(mtok[0], "map_Kd")) {
mat->kd_txt = yo__strdup(mtok[1]);
} else if (!strcmp(mtok[0], "map_Ks")) {
mat->ks_txt = yo__strdup(mtok[1]);
} else if (!strcmp(mtok[0], "map_Kr")) {
mat->kr_txt = yo__strdup(mtok[1]);
} else if (!strcmp(mtok[0], "map_Tr")) {
mat->kt_txt = yo__strdup(mtok[1]);
} else if (!strcmp(mtok[0], "map_Ns")) {
mat->ns_txt = yo__strdup(mtok[1]);
} else if (!strcmp(mtok[0], "map_d")) {
mat->op_txt = yo__strdup(mtok[1]);
} else if (!strcmp(mtok[0], "map_Tr")) {
mat->op_txt = yo__strdup(mtok[1]);
} else if (!strcmp(mtok[0], "map_Ni")) {
mat->ior_txt = yo__strdup(mtok[1]);
} else if (!strcmp(mtok[0], "map_bump")) {
mat->bump_txt = yo__strdup(mtok[1]);
} else if (!strcmp(mtok[0], "map_disp")) {
mat->disp_txt = yo__strdup(mtok[1]);
} else {
// printf("ignoring value for %s\n", mtok[0]);
}
}
fclose(mfile);
return scene;
}
//
// Splits a path into component to get directory name
//
static inline void
yo__split_path(const char* filename, char* dirname, char* basename, char* ext) {
// walk till end keeping the position of '/', '\\' and '.'
const char *path_sep = 0, *ext_sep = 0;
for (const char* p = filename; *p; p++) {
if (*p == '/' || *p == '\\') path_sep = p;
if (*p == '.') ext_sep = p;
}
// copy strings
if (dirname) {
if (path_sep) {
strncpy(dirname, filename, 1 + path_sep - filename);
if (path_sep) dirname[1 + path_sep - filename] = 0;
} else
strcpy(dirname, "");
}
if (basename) {
const char* start = (path_sep) ? path_sep + 1 : filename;
if (ext_sep) {
strncpy(basename, start, ext_sep - filename);
if (ext_sep) basename[ext_sep - start] = 0;
} else
strcpy(basename, start);
}
if (ext) {
if (ext_sep)
strcpy(ext, ext_sep);
else
strcpy(ext, "");
}
}
//
// Sets material indices at the end of file loading
//
static inline void
yo__set_matids(yo_scene* scene) {
for (int i = 0; i < scene->nshapes; i++) {
yo_shape* shape = scene->shapes + i;
shape->matid = -1;
if (shape->matname) {
for (int j = 0; j < scene->nmaterials && shape->matid < 0; j++) {
if (!yo__stricmp(scene->materials[j].name, shape->matname))
shape->matid = j;
}
}
}
for (int i = 0; i < scene->nenvs; i++) {
yo_env* env = scene->envs + i;
env->matid = -1;
if (env->matname) {
for (int j = 0; j < scene->nmaterials && env->matid < 0; j++) {
if (!yo__stricmp(scene->materials[j].name, env->matname))
env->matid = j;
}
}
}
}
//
// Set texture indices at the end of file loading
//
static inline void
yo__set_textures(yo_scene* scene) {
scene->ntextures = 0;
scene->textures = 0;
for (int i = 0; i < scene->nmaterials; i++) {
yo_material* mat = scene->materials + i;
char* paths[12] = { mat->ke_txt, mat->ka_txt, mat->kd_txt,
mat->ks_txt, mat->kr_txt, mat->kt_txt,
mat->ns_txt, mat->op_txt, mat->op_txt,
mat->ior_txt, mat->bump_txt, mat->disp_txt };
int* ids[12] = { &mat->ke_txtid, &mat->ka_txtid, &mat->kd_txtid,
&mat->ks_txtid, &mat->kr_txtid, &mat->kt_txtid,
&mat->ns_txtid, &mat->op_txtid, &mat->op_txtid,
&mat->ior_txtid, &mat->bump_txtid, &mat->disp_txtid };
for (int j = 0; j < 12; j++) {
if (!paths[j]) {
*(ids[j]) = -1;
} else {
int pos = -1;
for (int k = 0; k < scene->ntextures && pos < 0; k++) {
if (!strcmp(paths[j], scene->textures[k].path)) pos = k;
}
if (pos < 0) {
yo__vector_grow(yo_texture, scene->textures,
scene->ntextures, 1);
yo_texture* txt = scene->textures + scene->ntextures - 1;
txt->path = yo__strdup(paths[j]);
pos = scene->ntextures - 1;
}
*(ids[j]) = pos;
}
}
}
}
//
// Loads an OBJ file