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CharacterBody3D doesn't work with HeightMapShape3D #236
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bug
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I haven't used Terrain3D as much, can you provide a sample project for what doesn't work? |
Ughuuu
changed the title
Rapier physics 3D doesn't work well with Terrain3D
CharacterBody3D doesn't work with HeightMapShape3D
Aug 29, 2024
I'm able to reproduce it using character body and heightmap shape 3d. Seems to work with rigidbodies tho. |
Seems to be that rapier doesn't implement contact finding for heightmap vs other shapes. Linked the issue, but for now until it's implemented there this won't work. |
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I've been using Terrain3D in my project along with Jolt and wanted to try out Rapier instead. I have a procedurally generated terrain and I make sure to set the below:
terrain.set_show_debug_collision(true)
terrain.set_collision_enabled(true)
For some reason my character collides with the terrain when using Jolt but just drops right through the terrain when using Rapier.
Steps to reproduce the behavior:
Create a terrain with Terrain3D and set up Rapier as the physics engine. Make sure to set collision layers and observe your character not colliding
Expected behavior
Character should collide with 3D terrain
Environment:
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