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Disabling and Re-enabling CollisionShape2Ds is Broken #271
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bug
Something isn't working
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Looks like it was reusing old shape after re-activating it. Have a possible fix I will try to implement. |
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Describe the bug
Transforms of collision shapes that have been disabled are ignored
To Reproduce
If at any point a CollisionShape2D is set to "disabled=true" then its local position will be totally ignored for all future collisions if it is re-enabled
Expected behavior
It should simply keep the same transform
Environment:
Example project(zip)
distancetest.zip
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