Structure, Velocity, Fail Gracefully #1
Merged
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Hi! I really enjoyed your original writeup. A well written piece that I really connected with. I love Zelda, but I don't have much time to put in the grind.. or simply, I'm bad at it. 😄
With awe of admiration I checked out the lengths you had gone to get the in game currency 💎 and the time you had put into documenting the feat - that reminded me that gone are the good ol' days, when it was just about punching in some secret key combination to rule the sandbox. But I digress, in any case, I had to try this out myself!
Breath of the Wild is a masterpiece and one thing I wished your original post would have touched upon is the world's physics. Due to the dynamic weather and rag doll physics that has been built into the game, the throws can't be repeated with 100% accuracy indefinitely. Changes to the weather as well as small timing differences that the controller introduces will mean that there are times when Link will fail to throw a perfect strike. If that happens, the current automation gets broken.
This pull request contains the following improvements:
Only thing to fear now is The Blood Moon arrival, which will break the cycle 🌕 But even then, there is a high chance that Link will eventually recover and keep snow bowling forever!
💎 💎 💎 ~12 000 rupees/hour