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Sprite Sheets crash on Metal backend because of gl_VertexIndex #13

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cart opened this issue Jun 4, 2020 · 1 comment
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Sprite Sheets crash on Metal backend because of gl_VertexIndex #13

cart opened this issue Jun 4, 2020 · 1 comment
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C-Bug An unexpected or incorrect behavior

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@cart
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cart commented Jun 4, 2020

The metal backend breaks when gl_VertexIndex is used. This will likely either need to be fixed upstream in wgpu or by removing gl_VertexIndex.

@cart cart added the C-Bug An unexpected or incorrect behavior label Jun 4, 2020
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cart commented Jun 5, 2020

fixed by filtering out gl_VertexIndex from the reflected vertex attributes

@cart cart closed this as completed Jun 5, 2020
superdump referenced this issue in superdump/bevy Jul 2, 2021
* bevy_sprite2/_pbr2: Do not queue sprites/meshes if there are no views
cart pushed a commit that referenced this issue Jul 24, 2021
* bevy_sprite2/_pbr2: Do not queue sprites/meshes if there are no views
cart pushed a commit that referenced this issue Jul 24, 2021
* bevy_sprite2/_pbr2: Do not queue sprites/meshes if there are no views
pcwalton pushed a commit to pcwalton/bevy that referenced this issue Aug 30, 2021
tigregalis pushed a commit to tigregalis/bevy that referenced this issue Jun 23, 2024
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Labels
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