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Objective
Currently, if a large amount of inactive cameras are spawned, they will immensely slow down performance.
This can be reproduced by adding
to for example
3d_shapes
.Using
tracy
, it's clear that preparing view bind groups for all cameras is still happening.Also, visibility checks on the extracted views from inactive cameras also take place.
Performance gains
The following
tracy
comparisons show the effect of skipping this unneeded work.Yellow is Bevy main, red is with the fix.
Visibility checks
Bind group preparation
Solution
Changelog
Changed