Provide GlobalsUniform in UiMaterial shaders #10739
Merged
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Objective
GlobalsUniform
provides the current time to shaders, which is useful for animations.UiMaterial
is an abstraction that makes it easier to write custom shaders for UI elements.This PR makes it possible to use the
GlobalsUniform
inUiMaterial
shaders.Solution
The
GlobalsUniform
is bound to@group(0) @binding(1)
. It is accessible in shaders with:Changelog
Added
GlobalsUniform
inUiMaterial
shadersDiscussion
Should I modify the existing ui_material example to showcase this?