Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Text2d render quality #1171

Merged
merged 4 commits into from
Jan 1, 2021
Merged

Conversation

blunted2night
Copy link
Contributor

Fixed text render resolution for new text2d systems. Also attempts to address a shimmering effect where individual glyphs move slightly with respect to each other when animated.

without-fix.mp4
with-fix.mp4

@Moxinilian Moxinilian added C-Feature A new feature, making something new possible A-Rendering Drawing game state to the screen labels Jan 1, 2021
…ring

The result of layout of sequence of glyphs causes individuals to have fractional positions, but since glyph renderings are reused for future instances of that glyph, this produces errors. This change accepts the errors but repositions the glyph to "0, 0" in an effort to get the cleanest possible rendering.
@blunted2night
Copy link
Contributor Author

The "reposition glyph rendering" commit was just something I was playing with but it does seem to improve placement in the different tests.

@cart
Copy link
Member

cart commented Jan 1, 2021

Awesome. Looks like this works as expected on 1x and 2x (which are the scales i can test at).

@cart cart merged commit b8fb462 into bevyengine:master Jan 1, 2021
@blunted2night blunted2night deleted the text2d-render-quality branch January 2, 2021 05:49
blunted2night added a commit to blunted2night/bevy that referenced this pull request Jan 3, 2021
cart pushed a commit that referenced this pull request Jan 3, 2021
* cleanup unnecessary changes from PR #1171

* add feature to correctly render glyphs with sub-pixel positioning
rparrett pushed a commit to rparrett/bevy that referenced this pull request Jan 27, 2021
* cleanup unnecessary changes from PR bevyengine#1171

* add feature to correctly render glyphs with sub-pixel positioning
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible
Projects
None yet
Development

Successfully merging this pull request may close these issues.

3 participants