Include UI node size in the vertex inputs for UiMaterial. #11722
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Objective
Includes the UI node size as a parameter to the UiMaterial shader, useful for SDF-based rendering, aspect ratio correction and other use cases.
Fixes #11392
Solution
Added the node size to the UiMaterial vertex shader params and also to the data that is passed to the fragment shader.
Migration Guide
This change should be backwards compatible, using the new field is optional.
Note to reviewers: render pipelines are a bit outside my comfort zone, so please make sure I haven't made any mistakes.