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[Merged by Bors] - bevy_render2: Add support for #else for shader defs #3206

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208 changes: 208 additions & 0 deletions pipelined/bevy_render2/src/render_resource/shader.rs
Original file line number Diff line number Diff line change
Expand Up @@ -325,6 +325,7 @@ pub static SHADER_IMPORT_PROCESSOR: Lazy<ShaderImportProcessor> =
pub struct ShaderProcessor {
ifdef_regex: Regex,
ifndef_regex: Regex,
else_regex: Regex,
endif_regex: Regex,
}

Expand All @@ -333,6 +334,7 @@ impl Default for ShaderProcessor {
Self {
ifdef_regex: Regex::new(r"^\s*#\s*ifdef\s*([\w|\d|_]+)").unwrap(),
ifndef_regex: Regex::new(r"^\s*#\s*ifndef\s*([\w|\d|_]+)").unwrap(),
else_regex: Regex::new(r"^\s*#\s*else").unwrap(),
endif_regex: Regex::new(r"^\s*#\s*endif").unwrap(),
}
}
Expand Down Expand Up @@ -368,6 +370,14 @@ impl ShaderProcessor {
} else if let Some(cap) = self.ifndef_regex.captures(line) {
let def = cap.get(1).unwrap();
scopes.push(*scopes.last().unwrap() && !shader_defs.contains(def.as_str()));
} else if self.else_regex.is_match(line) {
let mut is_parent_scope_truthy = true;
if scopes.len() > 1 {
is_parent_scope_truthy = scopes[scopes.len() - 2];
}
if let Some(last) = scopes.last_mut() {
*last = is_parent_scope_truthy && !*last;
}
} else if self.endif_regex.is_match(line) {
scopes.pop();
if scopes.is_empty() {
Expand Down Expand Up @@ -481,6 +491,41 @@ fn vertex(
return out;
}
";

const WGSL_ELSE: &str = r"
[[block]]
struct View {
view_proj: mat4x4<f32>;
world_position: vec3<f32>;
};
[[group(0), binding(0)]]
var<uniform> view: View;

#ifdef TEXTURE
[[group(1), binding(0)]]
var sprite_texture: texture_2d<f32>;
#else
[[group(1), binding(0)]]
var sprite_texture: texture_2d_array<f32>;
#endif

struct VertexOutput {
[[location(0)]] uv: vec2<f32>;
[[builtin(position)]] position: vec4<f32>;
};

[[stage(vertex)]]
fn vertex(
[[location(0)]] vertex_position: vec3<f32>,
[[location(1)]] vertex_uv: vec2<f32>
) -> VertexOutput {
var out: VertexOutput;
out.uv = vertex_uv;
out.position = view.view_proj * vec4<f32>(vertex_position, 1.0);
return out;
}
";

const WGSL_NESTED_IFDEF: &str = r"
[[block]]
struct View {
Expand All @@ -502,6 +547,42 @@ struct VertexOutput {
[[builtin(position)]] position: vec4<f32>;
};

[[stage(vertex)]]
fn vertex(
[[location(0)]] vertex_position: vec3<f32>,
[[location(1)]] vertex_uv: vec2<f32>
) -> VertexOutput {
var out: VertexOutput;
out.uv = vertex_uv;
out.position = view.view_proj * vec4<f32>(vertex_position, 1.0);
return out;
}
";

const WGSL_NESTED_IFDEF_ELSE: &str = r"
[[block]]
struct View {
view_proj: mat4x4<f32>;
world_position: vec3<f32>;
};
[[group(0), binding(0)]]
var<uniform> view: View;

# ifdef TEXTURE
# ifdef ATTRIBUTE
[[group(1), binding(0)]]
var sprite_texture: texture_2d<f32>;
#else
[[group(1), binding(0)]]
var sprite_texture: texture_2d_array<f32>;
# endif
# endif

struct VertexOutput {
[[location(0)]] uv: vec2<f32>;
[[builtin(position)]] position: vec4<f32>;
};

[[stage(vertex)]]
fn vertex(
[[location(0)]] vertex_position: vec3<f32>,
Expand Down Expand Up @@ -598,6 +679,49 @@ fn vertex(
assert_eq!(result.get_wgsl_source().unwrap(), EXPECTED);
}

#[test]
fn process_shader_def_else() {
#[rustfmt::skip]
const EXPECTED: &str = r"
[[block]]
struct View {
view_proj: mat4x4<f32>;
world_position: vec3<f32>;
};
[[group(0), binding(0)]]
var<uniform> view: View;

[[group(1), binding(0)]]
var sprite_texture: texture_2d_array<f32>;

struct VertexOutput {
[[location(0)]] uv: vec2<f32>;
[[builtin(position)]] position: vec4<f32>;
};

[[stage(vertex)]]
fn vertex(
[[location(0)]] vertex_position: vec3<f32>,
[[location(1)]] vertex_uv: vec2<f32>
) -> VertexOutput {
var out: VertexOutput;
out.uv = vertex_uv;
out.position = view.view_proj * vec4<f32>(vertex_position, 1.0);
return out;
}
";
let processor = ShaderProcessor::default();
let result = processor
.process(
&Shader::from_wgsl(WGSL_ELSE),
&[],
&HashMap::default(),
&HashMap::default(),
)
.unwrap();
assert_eq!(result.get_wgsl_source().unwrap(), EXPECTED);
}

#[test]
fn process_shader_def_unclosed() {
#[rustfmt::skip]
Expand Down Expand Up @@ -762,6 +886,49 @@ fn vertex(
assert_eq!(result.get_wgsl_source().unwrap(), EXPECTED);
}

#[test]
fn process_nested_shader_def_outer_defined_inner_else() {
#[rustfmt::skip]
const EXPECTED: &str = r"
[[block]]
struct View {
view_proj: mat4x4<f32>;
world_position: vec3<f32>;
};
[[group(0), binding(0)]]
var<uniform> view: View;

[[group(1), binding(0)]]
var sprite_texture: texture_2d_array<f32>;

struct VertexOutput {
[[location(0)]] uv: vec2<f32>;
[[builtin(position)]] position: vec4<f32>;
};

[[stage(vertex)]]
fn vertex(
[[location(0)]] vertex_position: vec3<f32>,
[[location(1)]] vertex_uv: vec2<f32>
) -> VertexOutput {
var out: VertexOutput;
out.uv = vertex_uv;
out.position = view.view_proj * vec4<f32>(vertex_position, 1.0);
return out;
}
";
let processor = ShaderProcessor::default();
let result = processor
.process(
&Shader::from_wgsl(WGSL_NESTED_IFDEF_ELSE),
&["TEXTURE".to_string()],
&HashMap::default(),
&HashMap::default(),
)
.unwrap();
assert_eq!(result.get_wgsl_source().unwrap(), EXPECTED);
}

#[test]
fn process_nested_shader_def_neither_defined() {
#[rustfmt::skip]
Expand Down Expand Up @@ -803,6 +970,47 @@ fn vertex(
assert_eq!(result.get_wgsl_source().unwrap(), EXPECTED);
}

#[test]
fn process_nested_shader_def_neither_defined_else() {
#[rustfmt::skip]
const EXPECTED: &str = r"
[[block]]
struct View {
view_proj: mat4x4<f32>;
world_position: vec3<f32>;
};
[[group(0), binding(0)]]
var<uniform> view: View;


struct VertexOutput {
[[location(0)]] uv: vec2<f32>;
[[builtin(position)]] position: vec4<f32>;
};

[[stage(vertex)]]
fn vertex(
[[location(0)]] vertex_position: vec3<f32>,
[[location(1)]] vertex_uv: vec2<f32>
) -> VertexOutput {
var out: VertexOutput;
out.uv = vertex_uv;
out.position = view.view_proj * vec4<f32>(vertex_position, 1.0);
return out;
}
";
let processor = ShaderProcessor::default();
let result = processor
.process(
&Shader::from_wgsl(WGSL_NESTED_IFDEF_ELSE),
&[],
&HashMap::default(),
&HashMap::default(),
)
.unwrap();
assert_eq!(result.get_wgsl_source().unwrap(), EXPECTED);
}

#[test]
fn process_nested_shader_def_inner_defined_outer_not() {
#[rustfmt::skip]
Expand Down