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[Merged by Bors] - Use Image::default for 1 pixel white texture directly #7884

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7 changes: 1 addition & 6 deletions crates/bevy_pbr/src/render/mesh.rs
Original file line number Diff line number Diff line change
Expand Up @@ -484,12 +484,7 @@ impl FromWorld for MeshPipeline {

// A 1x1x1 'all 1.0' texture to use as a dummy texture to use in place of optional StandardMaterial textures
let dummy_white_gpu_image = {
let image = Image::new_fill(
Extent3d::default(),
TextureDimension::D2,
&[255u8; 4],
TextureFormat::bevy_default(),
);
let image = Image::default();
let texture = render_device.create_texture(&image.texture_descriptor);
let sampler = match image.sampler_descriptor {
ImageSampler::Default => (**default_sampler).clone(),
Expand Down
1 change: 1 addition & 0 deletions crates/bevy_render/src/texture/image.rs
Original file line number Diff line number Diff line change
Expand Up @@ -172,6 +172,7 @@ impl ImageSampler {
pub struct DefaultImageSampler(pub(crate) Sampler);

impl Default for Image {
/// default is a 1x1x1 all '1.0' texture
fn default() -> Self {
let format = wgpu::TextureFormat::bevy_default();
let data = vec![255; format.pixel_size()];
Expand Down
7 changes: 1 addition & 6 deletions crates/bevy_sprite/src/mesh2d/mesh.rs
Original file line number Diff line number Diff line change
Expand Up @@ -208,12 +208,7 @@ impl FromWorld for Mesh2dPipeline {
});
// A 1x1x1 'all 1.0' texture to use as a dummy texture to use in place of optional StandardMaterial textures
let dummy_white_gpu_image = {
let image = Image::new_fill(
Extent3d::default(),
TextureDimension::D2,
&[255u8; 4],
TextureFormat::bevy_default(),
);
let image = Image::default();
let texture = render_device.create_texture(&image.texture_descriptor);
let sampler = match image.sampler_descriptor {
ImageSampler::Default => (**default_sampler).clone(),
Expand Down
7 changes: 1 addition & 6 deletions crates/bevy_sprite/src/render/mod.rs
Original file line number Diff line number Diff line change
Expand Up @@ -91,12 +91,7 @@ impl FromWorld for SpritePipeline {
label: Some("sprite_material_layout"),
});
let dummy_white_gpu_image = {
let image = Image::new_fill(
Extent3d::default(),
TextureDimension::D2,
&[255u8; 4],
TextureFormat::bevy_default(),
);
let image = Image::default();
let texture = render_device.create_texture(&image.texture_descriptor);
let sampler = match image.sampler_descriptor {
ImageSampler::Default => (**default_sampler).clone(),
Expand Down