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MyNeuralNetwork.cpp
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MyNeuralNetwork.cpp
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#include "MyNeuralNetwork.h"
#include <fstream>
#include <iostream>
#include <array>
#include <string>
#include <filesystem>
#include "PreOpenCVHeaders.h"
#include "OpenCVHelper.h"
#include <ThirdParty/OpenCV/include/opencv2/imgproc.hpp>
#include <ThirdParty/OpenCV/include/opencv2/highgui/highgui.hpp>
#include <ThirdParty/OpenCV/include/opencv2/core.hpp>
#include "PostOpenCVHeaders.h"
//#include "MediaBundle.h"
#include "Camera/CameraComponent.h"
#include "Components/SceneCaptureComponent2D.h"
#include "Engine/Texture2D.h"
using namespace std;
using namespace cv;
UMyNeuralNetwork::UMyNeuralNetwork()
{
Network = nullptr;
}
TArray<FColor> UMyNeuralNetwork::URunModel(cv::Mat image)
{
// Create result array
TArray<FColor> results;
// Create Network object if null
if (Network == nullptr) {
//Running inference
Network = NewObject<UNeuralNetwork>((UObject*)GetTransientPackage(), UNeuralNetwork::StaticClass());
//create array of the correct pixel values from results
// Load model from file.
const FString& ONNXModelFilePath = TEXT("C:/code/unreal-onnxruntime-styletransfer/Models/mosaic-9.onnx");
// Set Device
Network->SetDeviceType(ENeuralDeviceType::CPU);
// Check that the network was successfully loaded
if (Network->Load(ONNXModelFilePath))
{
UE_LOG(LogTemp, Log, TEXT("Neural Network loaded successfully."))
}
else
{
UE_LOG(LogTemp, Warning, TEXT("UNeuralNetwork could not loaded from %s."), *ONNXModelFilePath);
return results;
}
}
// Fill input neural tensor
const TArray<float> InArray = UPreProcessImage(image); // Assumed initialized with data and that InArray.Num() == Network->Num()
Network->SetInputFromArrayCopy(InArray); // Equivalent: Network->SetInputFromVoidPointerCopy(InArray.GetData());
UE_LOG(LogTemp, Display, TEXT("Input tensor: %s."), *Network->GetInputTensor().ToString());
// Run UNeuralNetwork
Network->Run();
UE_LOG(LogTemp, Log, TEXT("Neural Network Inference complete."))
//Read and print OutputTensor
//const FNeuralTensor& OutputTensor = Network->GetOutputTensor();
TArray<float> OutputTensor = Network->GetOutputTensor().GetArrayCopy<float>();
for (int i = 0; i < OutputTensor.Num(); i += 3) {
//change all neg num positive int
int R = floor(abs(OutputTensor[i]));
int G = floor(abs(OutputTensor[i + 1]));
int B = floor(abs(OutputTensor[i + 2]));
int A = 0;
//if greater than 255 set to 255
if (R > 255) {
R = 255;
}
if (G > 255) {
G = 255;
}
if (B > 255) {
B = 255;
}
auto color = FColor(R, G, B, A);
//add to result
results.Add(color);
}
UE_LOG(LogTemp, Log, TEXT("Results created successfully."))
return results;
}
TArray<float> UMyNeuralNetwork::UPreProcessImage(cv::Mat image)
{
if (image.empty()) {
return {};
}
// resize
resize(image, image, Size(224, 224));
// reshape to 1D
image = image.reshape(1, 1);
// uint_8, [0, 255] -> float, [0, 1]
vector<float> vec;
image.convertTo(vec, CV_32FC1, 1. / 255);
// HWC -> CHW
TArray<float> output;
for (size_t ch = 0; ch < 3; ++ch) {
for (size_t i = ch; i < vec.size(); i += 3) {
output.Emplace(vec[i]);
}
}
return output;
}